Mabinogi Connect Review - February 10, 2026
Translated by Gemini. Please note that some parts may be inaccurately translated or omitted due to the length of the text. We recommend referring to the original source for precise information.
Some of the questions following the explanation may have been reorganized by topic, so the order may differ from the actual broadcast.
Due to editing and personal opinions, there may be differences in vocabulary or meaning compared to the actual live broadcast.
Purple text indicates personal opinions.
First, I’ll start with a brief impression.
Currently, I feel the Mabinogi dev team is patching things without knowing the root cause, which is why the patches are becoming increasingly strange.
If they knew the cause, they could proceed even in a direction players don't want, but I feel they either don't know the cause or are intentionally ignoring it.

The broadcast was divided into five parts: "Survey Results", "Feb-March Update Plans", "Progress on Past Promises", "User Conference Questionnaires", and "Additional Live Chat".
The User Conference Questionnaire refers to the content answering a summary of questions gathered from various communities for the promised conference.
1. The Players side wanted an offline meeting like in 2021 to share the developers' perceptions and player requests in advance.
2. The Mabinogi Dev Team stated that such a schedule is impossible due to the current development workload, limiting the number of attendees to 3 and the duration to a 2-hour conference. (They deemed current content preparation to be the priority).
3. In response, the Players found this unacceptable and requested the conference be held on the weekend of Feb 21st or 22nd, or suggested alternative dates.
4. The Mabinogi Dev Team reiterated that a full conference is difficult and they would simply answer the submitted questions.
5. The Players side is dissatisfied because the material sent wasn't just raw questions but a full presentation (PPT), and they feel it was processed without proper coordination.
In my personal opinion, it's disappointing that they are judging the reasons for certain behaviors (like multi-clienting) completely differently and just speaking unilaterally.
If a full conference is hard, shouldn't they at least regularly invite some players or streamers for discussions? While "dev-selected" players aren't ideal, it would at least prevent the devs from making completely wrong judgments.
Closing my impressions, I think it would have been better to just hold the conference. There are clearly misunderstandings. When those come up, could they not check the chat and say "Sorry, we misunderstood"? Couldn't other staff monitor the chat and relay the feedback to the Director or Content Leader during the live stream?
Survey Results
Personal Combat Analyzer Vote Results

In Favor - 59%
- Tracking personal growth metrics
- Combat pattern analysis
- Skill rotation optimization
- Analyzing causes of failure
Against - 30%
- Potential for toxic behavior and conflict between players
- Concerns about damaging the core values of Mabinogi

Combat Analyzer via Practice Dungeons
- No entry fee
- Can enter Solo/Party
- Not coming in March; will focus on boss battles when added later
- Mentioned June later in the broadcast

Combat Analyzer added to Training Dummy Missions
- March Update
- Addition of Renen's Miir Dummy
Combat Analyzer
- Will be implemented based on the Falias Dungeon statistics system
- Features could be more diverse than currently shown

Bri Leith Phase 1~3 / Bri Leith Faith's Fissure Time Limit Removal
- Feeling that the time limit puts too much pressure on players
- Devs believe current entry specs are higher than when the dungeon first launched
- While removing the time limit might seem like a difficulty nerf, clear will still be hard if specs are lacking due to Death Count or combat difficulty. Faith's Fissure has patterns that must be cleared in time, so no major difficulty change expected there.
- Expected to allow players with sufficient gear—who were only hindered by the time limit—to participate.
- Devs believe the lack of clear for those under-geared will affect those who are geared.
- Entry to Faith's Fissure requires Soul Liberate.
- Hoping players currently doing 6-man or 4-man runs will aim for 3-man or 2-man runs without the time limit constraint.
What on earth does this mean? Removing the time limit but saying difficulty won't decrease much?
In the last live broadcast, they said they'd avoid difficulty nerfs except for bug fixes, but this is a direct difficulty nerf.
What are they thinking? Do they not know at what gear level players fail these mechanics?
For Phase 1-3, there's no mechanic that causes failure due to lack of DPS except for "Phase 3 Halo." However, this has been mitigated by Arcana buffs, Equipment Grade patches, Halo Magic Defense/Protection patches, and Debuff mitigation patches. Currently, 2 people can clear 1 Halo even with Nightbringer weapons. If the time limit is gone, you can go 2-3 man with Nightbringer weapons—how is that not a difficulty nerf?
Take my situation as an extreme example. I usually play in a 4-man party, but I've cleared 2-man once and 3-man once. 2-man was possible because my partner (Sega) was exceptionally skilled with great items.
But what if there's no time limit? I could 2-man clear with someone wearing a "Celtic Axe." Doesn't this contradict "needing better gear"? You just hit it longer. Is this really not a difficulty nerf?
February Mabinogi Connect Communication Topics
Demand for Gold Supply Structure Improvement
- Rewards buffed for Crom Bás (Easy), Glenn Bearna (Easy), Bri Leith, and Bri Leith Faith's Fissure.
- Feb 12th Official Server Update
- Tech Duinn (Hard)
- March Official Update
Dungeon Difficulty Adjustments and Loss of Growth Motivation

- Will avoid updates purely for difficulty nerfs moving forward
- Removing Bri Leith time limits is necessary for the game's direction
- Near has a large impact range, so will monitor after adding Tech Duinn (Hard)
- There were opinions to keep the time limit for Faith's Fissure, but it was decided to remove it as the need for the Combat Analyzer was intensified by the time limit.
- Judged that Faith's Fissure is less affected by the overall time limit because of the Finale pattern.
As I said before, why do these two statements coexist?
1. Bri Leith time limit removal -> Clear difficulty nerf
2. Avoiding updates for the purpose of difficulty nerfs
Shouldn't these be mutually exclusive? Golyas isn't even out yet.
And about the Finale pattern (likely the 35% mark). Do they not know that time limits greatly affect failure there?
With a time limit, you're forced to deal with the 1-minute Halo and the 80% pattern together. When time is tight, the 1-minute Halo and the 35% pattern overlap. If there's no time limit, you can wait for the 1-minute Halo before pushing the phase, which significantly lowers difficulty.
Urging Resolution of Existing Issues
- Feedback that only new content is made while old content is neglected
- Will try to revamp existing content after setting priorities
- Revamping all content is hard, but will find key areas
- Some requests like new mechanics for Uladh Dungeons might be difficult
Further Mention of Bri Leith Time Limit
- If the time limit isn't removed and the need for a Combat Analyzer doesn't intensify, we might reconsider the removal.
- Will discuss internally once more; please answer in the survey.
I think "No difficulty nerfs" and "Bri Leith time limit removal" shouldn't have been announced at the same time.
Requests to remove the Bri Leith time limit have existed since launch, but were ignored until players asked for a Combat Analyzer. Is that why they're discussing it now?
It makes me wonder if they simply didn't know player thoughts last year.
Isn't it weird? "It's a huge difficulty nerf, but since that wasn't our main goal, it's okay?"
They shouldn't have discussed both this week.
They should have mentioned it when the Combat Analyzer is introduced or when Golyas launches.
Bri Leith is currently the end-game dungeon for BIS weapons and the highest tier content.
Content Structure and Reward System Improvement
- Demand for horizontal progression and old content updates
- Revamping existing content to polish it well
Operating Direction and Future Vision
- Received lots of advice on communication methods
- Will try to communicate while making firm decisions for Mabinogi's future
- Regarding the opinion that decisions are made based on real-time chat, we mainly discussed things already under internal review (False reporting, Healing Wands, etc.)
- Apologies if it seemed improvements only happen if chat is read. Will follow surveys and discussions for future guides.
Concerns about Sacrosanct Guard/Saint Bard Revamp Direction
- Lots of concern regarding Sacrosanct Guard
- Future dungeons will focus on 4-man parties
- Expecting the role of pure tanks to diminish
- Predicts imbalance issues (e.g., only 2 DPS left if using 1 Saint Bard and 1 Sacrosanct Guard)
- Will revamp before the release of Crom Bás (Highest Tier) and Golyas to prevent issues there
- Sacrosanct Guard will be designed for specific taunting combat situations
- Details coming later (e.g., making one-handed weapons better than two-handed for them)
This too... they said Sacrosanct Guard would become ambiguous... well... I don't know how it'll turn out, but in Bri Leith, 2-man clears with "Sacrosanct Guard + DPS" are more common than "Saint Bard + DPS." Because there's no Saint Bard or the DPS is awkward, some parties are even going "Sacrosanct Guard + DPS + DPS" instead of "Saint Bard + Sacrosanct Guard + DPS."
Will Golyas or Crom Bás require constant healing? Like the cold floor mechanic in Glenn Bearna (HM)? Some statements seem out of touch with current play patterns.
Also, players kept asking for 4-man dungeons because 8-man Glenn Bearna was exhausting, yet Bri Leith came out as 8-man. The Bri Leith time limit was also an issue since the beginning. I'm curious why they thought that way back then.
February Update Guide
Taillteann Farm UI and Convenience Improvements
- February Update
- Reduced production time for some crops (Cobweb, Red Belly, Rubber, Quartz)
- Improved delivery system and quality bonuses (Select quality for delivery; higher quality gives bonus rewards)
- Guaranteed highest quality crops after a certain number of care actions; care success counter added
- Taillteann Farm movement speed increased by up to 44% (based on Life Goals)
- Reduced motion time for care missions (Initially kept long to maintain the "Taillteann vibe")
- Other UI revamps for seed nutrients, available quests, and specialization effects
I don't know how much the speed increase will be, but surely it's better than moving with Astrology skills?... Or it should be.
I mostly use Astrology skills to move around Taillteann Farm instead of walking.
Glowing Marble Dungeon Selection Improvement

- February Update
- Improved to allow selecting a specific outfit part instead of a random one
- Realized players were disappointed after struggling just to see a Red Box and not getting what they wanted
- Considering retroactive measures for those who got unwanted items, but the method is undecided
Age 20 Potion Permanent Sale
- February Update
They are being so cautious about selling Age 20 Potions while making much bigger updates on a whim. Is selling an Age 20 Potion really more impactful than Arcana revamps or Bri Leith time limit removals?
I wish it hadn't been an event item in the first place. What about Age 8 Potions? Are they sold together?
Bank Installation in Glenn Bearna & Bri Leith

- February Update
- Remote mailbox added to Renen to fit the lore
Gem Size Removal and Stacking Improvements
- February Update
- Bundles up to 100
Alchemy Crystal Management Convenience
- February Update
- Bundle size changed to 10,000
- Guard Cylinder crystal management changed to 50,000
- Crystal storage cooldown reduced from 1 min to 3 seconds
5 Types of Herb Pouches Added
- February Update
- Sturdy/Extra Sturdy Garbage Herb Pouch
- Sturdy/Extra Sturdy Gold Herb Pouch
- Sturdy/Extra Sturdy White Herb Pouch
- Sturdy/Extra Sturdy Antidote Herb Pouch
- Sturdy/Extra Sturdy Poison Herb Pouch
Crusader Sub-skill Training Ease
- March Update
- Improving to allow solo training
- However, since the overall code needs fixing, it will be ready in March
- Will announce any further schedule delays
New Arcana Details

- Official update in two days (Feb 12th)
Melodic Puppeteer
- Reduced Control Bar durability consumption
- Added decals showing attack ranges for 'Act 4: Rising Action', 'Act 6: Crisis', and 'Act 7: Climactic Crash'
- Wire Pull will now slightly pull monsters toward the center upon impact
- Adjusted damage coefficients
- Fixed bug where Critical Damage was not applied correctly (will be applied to live server)
- Acknowledged that Melodic Puppeteer is currently difficult; convenience updates coming Thursday
- Adjusted 'Climactic Crash' cooldown to encourage using other skills since its coefficient was too high
- Initially designed for fun with a 1.5s cooldown, but changed for balance
- Fixed screen flickering issue during 'Climactic Crash' full charge for Thursday update
- NPC Paula in Tara will help while the artisan is away (Paula's is Untradable, Artisan's is Tradable)
Fury Fighter
- Gain Force Energy when using Martial Arts chain skills
- Force Energy now recovers out of combat
- 'Furious Absolute' duration adjusted to 10s
- Adjusted 'Ultimate Strike' coefficient and cooldown (Stronger, "ultimate" feel but longer cooldown)
- Adjusted damage coefficients
- Fine-tuning Arcana skills because basic Martial Arts (Dash Punch-Upper Charge-Drop Kick), especially Drop Kick, had too high coefficients
I have two questions.
1. There must be a damage formula during development. Isn't there a QA process to test actual damage according to skill/crit formulas? Bugs like Echo Puppetry Max Damage or Crit Damage not applying could be spotted by comparing a GIF to the formula. Is this process "always" skipped? Bugs where damage shows 0~1 for Fury Fighter or Forbidden Alchemist haven't happened just once on the test server.
2. How much actual playtesting is done? If it was initially tested with a 1.5s cooldown, was the feel tested again at 3.5s? Not just for 1~3 minutes, but longer? In Bri Leith, players fight continuously for 30~60 minutes. Was continuous combat testing performed?
Lately, Arcanas have fatal bugs in the 1st week of the test server. Proper internal QA should happen before the test server.
And in the last live, you said "Ensuring stability on the test server before live," but if these values change so much, won't the stats be way off? Is stability really being maintained? How's the balance compared to existing Arcanas?
Live Broadcast Promises Status
Omitted items that were mentioned previously or have already been applied.

Paid Power-Leveling (Gold Carrying)
- Strengthening measures within February.
Control Bar Bonus Damage
- To be applied alongside Melodic Puppeteer.
Blessing Effect via Holy Water
- To be applied with the February Grandmaster update.
Alchemic Stinger Elemental Locking
- Elements frequently change unintentionally.
- Reviewing various feedback / Reviewing UI.
- Preparation in progress for March.
This has been an issue for a long time... will it really take this long? Or was it just low priority even during the non-pre-season?
Crossbow Piercing Application
- Preparing for March; will implement after checking the balance between Bows and Crossbows.
I hope they clearly understand the differences between Bows and Crossbows (Range, walking/running while loading Magnum Shot, Magnum Shot post-delay). If they can't balance it perfectly, please just make them function identically.
Near Motivation Loss after Weekly Play
- Considering additional improvements after the addition of Tech Duinn Hard in March.
Cross-Server Dungeons
- Preparation in progress for April.
Hide Others' Effects (View My Effects Only)
- Preparation in progress for May.
- Prioritized for May among other promised schedules.
It is actually shocking that they didn't understand this problem until now.
When testing, I wish they would play on mid-range PCs, not just high-end PCs. Frame drops in Bri Leith aren't caused by other players' effects alone.
While they gave this answer before, every response like this makes it feel like they don't actually play the game.
Race Change
- Development is currently impossible; planning to prepare again after this winter season.
Aviation Commerce Bug
- Root cause is difficult to identify, making immediate fixes hard.
- Specific map coordinates seem important, so reporting screenshots that show the surrounding map when the bug occurs would be helpful.
Removing Point Limits for Life-Spec Talents
- Added on February 12th.
New Reformed Outfits
- 2 types added on February 12th.
- [Pattern - Reformed Long Leather Coat]
- [Pattern - Reformed Ceremonial Uniform]
Hector/Caracal Title Quality Effect Fixed to 5 (from 1-5 range)
- Update scheduled for February 26th.
Displaying Exact Numerical Values for Famous 2nd Title Quality
- Update on February 26th.
- Famous 2nd Title: Life Skill Advancement title that amplifies the effect of Life Master skills.
Stardust Blast/Flare Triggering on Unintended Skills
- Update scheduled for March.
Adding an explanation for users who might not be familiar with this issue:
For example, a Staff Dark Mage's main damage sources are Thunder and Dark Flare.
Blast and Flare (Stardust skills) have internal cooldowns; if one triggers, others cannot trigger during that cooldown.
Dark Mage skills are mostly AoE, which should trigger Flare, but the "Lightning Chain" skill triggers Blast.
Since Lightning Chain is maintained almost constantly, it triggers Blast repeatedly, preventing Flare from triggering during Dark Flare or Thunder. This created a situation where it was actually more beneficial NOT to level up "Smart Blast" (which increases Blast probability).
This applies to Alchemic Stinger's Dust Shot and various other cases as well.
Guild Title Event
- Scheduled for March.
Reprinting Past Attendance Event Rewards
- Planning to reprint some during the March Attendance Event.
2nd Title Acquisition Difficulty and Performance Improvement
- March or April Update.
How is this being improved? Shouldn't there be a guideline? Will there be another "Surprise Announcement" in the March live?
Guild Content Improvements (Guild Raids, Guild Missions, GP usage)
- Update scheduled for April.
Mitigating Pet Stacking Burden (Momo, etc.)
- Update scheduled for April.
Saint Bard Trumpet Price, Party Necessity, Skill Composition, etc.
- Improvements scheduled for the April Saint Bard / Sacrosanct Guard revamp.
- The Saint Bard's position as a healer will be maintained.
- Will be done in a "refined" way.
- Planning to change the current high reliance on Party Healing.
They say the reliance on Party Healing is high, but they need to check in which specific segments.
It might be high in 8-man runs, but in 4-man runs or ranged-focused parties, the reliance decreases significantly.
In fact, I wish they realized that many players aren't "Saint Bards" but "Saint Miners" or "Saint Minecraft-ers" who just spend their time scything.
Content to Challenge After Bri Leith Faith's Fissure
- May: Crom Bás (Highest Difficulty).
- September: Golyas Dungeon in preparation.
Existing Arcana Balance Improvements
- Sequential updates starting from May.
- Will monitor the situation after the April Saint Bard/Sacrosanct Guard update.
In the previous live, they said May, but it has now changed to "sequential updates starting from May."
Sequential updates will likely take another 2-3 months, so there will probably be performance gaps in the new Crom Bás difficulty depending on the update order.
Also, if the update comes late, I'm worried about the performance gap until it is improved, like how Elemental Knight felt after getting Line Break.
Real-time Server Transfers and Expanded Channel Maintenance
- Real-time server transfers scheduled for June after April server matching.
- Channel maintenance is currently applied.
Meteoroid Staff
- No plan to fix until the release of the next weapon tier.
All-Wing Box
- Currently undecided.
- To be added at an appropriate time during this year.
Miir Untargetable Bug
- Investigating the bug occurrence conditions.
- It doesn't appear well in the development environment.
- Planning to improve visibility and monster size in Bri Leith.
Instruments Silent in Certain Octaves
- Octave coverage varies by instrument.
- This is related to instrument resources; will check if coverage can be secured after collaboration.
- For the Gayageum, out-of-range notes will play as "Nong-hyeon" style sounds.
Destructive Robe Equipment Grade
- Deemed difficult to apply.
- Applying grades adds equipment levels, which might break the Soul Liberate requirement for Faith's Fissure.
- Deemed inappropriate to add grades since Bri Leith is BIS content.
- Might add grades in the future.
If Destructive Robes had grades, as mentioned above, one could enter Faith's Fissure with Blaanid + Nightbringer + Destructive Robe. Raising the entry limit by that much might force Saint Bards to prepare Destructive Robes as well.
Forbidden Alchemist Catalyst Synergy, Saint Bard Hand of Salvation Targeting
- Update on February 12th.
- Targeting party members for Catalyst Synergy and dead players/pets for Hand of Salvation deemed unnecessary friction.
Preventing Repeated Notes on False Reports
- Update on February 12th.
Dungeon Logout Penalty
- March Update planned.
I don't know why this came back after being patched before, but it's being fixed. Currently, logging out right after clearing Uladh HM or Glowing Marble causes loss of gold and EXP.
Pet Bag Item Pickup Speed
- Update scheduled for April.
Healing Wand Ego Weapon
- To be added alongside the April Saint Bard revamp.
Skill Cooldown Reset on Bri Leith Retry
- Reviewing the implementation direction.
The issue here is Techniques. Please don't release a patch where normal skills reset but Techniques don't. You'd know if you actually played.
Lance Charge Position Lag
- Currently tracking.
Glenn Bearna Entry Requirements
- Adjusted to Total Combat Level 1500, same as Crom Bás (Acknowledging it can be easier than Crom Bás).
- Implementation in March.
Glenn Bearna, Bri Leith Vision Obstruction by Trees/Buildings
- Update scheduled for April.
Blessing Effect on Infinite Arrow/Bolt Items
- Implementation in April.
- Including Marionettes.
Fixing Bolt Magic Combination cancellation when using Extra Equipment Slots
- April Update.
Keeping Synthesis Window Open after Completion
- Window stays open like Fragmentation.
- Update after July.
Improving Portable Diffuser to show Lagodesas as Aroma Bears
- Lagodesas weren't coded as spiders in-game, so it didn't work.
- Update after July.
Acquisition of Homestead Items
- Adding acquisition routes for items previously only available through events.
- Update after July.
Adding Grandmaster Talent Favorites
- Update after July.
Pet UI Race/Name Search Added
- Update after July.
Bulk Acquisition of Part-Time Job Rewards
- Update after July.
If you have 400 PTJ points and the item costs 20 points, you currently have to click 20 times to get the maximum rewards.
Owned/Placed Homestead Prop List UI
- Update after July.
Gesture Usage UI Improvement
- Update after July.
It took 1h 27m to reach this point, and there are 3h 50m left of the live stream. They initially wanted to do a 2-hour "brief" conference... if they were going to use time like this, why not just hold a 5-hour conference after both sides met? Then we wouldn't have received answers that feel so disconnected from players.
I wish they had prepared and staged a better appearance... then they wouldn't have said things like "multi-computer usage is only due to weekly limits."
User Conference Questionnaire Check
I'll skip the reasons why the conference didn't happen as explained briefly before. In short, it's because of the current development schedule and because many things could be answered immediately.
Some details of the questions might be missing. It's dawn... it's tough... (Current time: 5 AM... still working after getting off my day job...)

Repeatedly Missing the Golden Time
- Apologies for the low-quality updates caused by aiming for too many goals within limited resources.
- We will show high-quality updates moving forward; we will prove it with actions rather than words.
- If explanations are lacking in that process, we will provide thorough ones.
Wait... can you really say the current Arcana on the test server is "high quality"? Players are already disappointed with the test server Arcana, and they are worried about the live server application.
You said you'd show us starting with this Arcana, but we're already disappointed. Shouldn't you invest more in QA?
Unilateral Talent Revamps
(Monitoring Age 20 Potions over time, but revamping hard-earned Arcanas without player input)
- Age 20 Potions were something that needed immediate discussion after receiving feedback from Milletians.
- For Saint Bard/Sacrosanct Guard, we will present the direction first and provide sufficient explanation.
In my view, you seemed very hesitant about the Age 20 Potion even in the second live broadcast. If it needs discussion and there's an internal direction, you should have just said, "It's under discussion and hasn't been decided yet, so we'll inform you later." That would have felt less like "Age 20 Potions are so important we talk to users, but Saint Bard/Sacrosanct Guard revamps are less important so we'll just do whatever."
QA Issues
(Taillteann Farm, Trumpets, Soul Liberate, Bonus Damage, etc.)
- It's not just a QA issue; stability was overlooked due to managing various updates at once.
- We will focus on core updates moving forward.
Since Soul Liberate was in the question, I want to add something. How often do you check bug reports?
When Soul Liberate was added, I sent a report comparing all Soul Liberate weapons with previous Nightbringer weapons in this post: January 2, 2025 Soul Liberate Update - Labanyu's Mabinogi. I wrote that post and submitted its content as a report.
I reviewed every item, just like when Nightbringer weapons came out and were worse than lower-tier weapons.
In that post, I noted that while the "Fruitful" enchant has 60 Magic Attack and Piercing 1, "Rampage" or "Meteoroid" has Piercing 3. Since the damage increase from Piercing is higher than the 60 Magic Attack from Fruitful, I wrote that Fruitful needed higher Piercing. Did you think it wasn't a problem then? Or do you just not check bug reports?
Battle Overture Only Applying to One Hand When Dual-Wielding
- The effect of Battle Overture applying to only one hand has been in place since long ago.
- It's difficult to fix due to balance issues, as current balance is based on it only applying to one hand.
The change to the Alchemy Damage increase method for Forbidden Alchemists was modified on the live server. It was different from the test server. So:
1. Did you introduce Forbidden Alchemist without verifying the Alchemy Damage increase?
2. Or was it balanced before but fixed as a "buff" because it was a bug?
I'm curious about this.
Unreliable Metrics
(Are you using data with low differentiation? Many metrics were disclosed during the Broken Magic Essence or Bri Leith gold issues, but not lately. I'd like to see metrics for growth stagnation in Tech Duinn)

- Currently, users are at two extremes; our goal is to move users toward the middle.
- We will provide supporting data like this moving forward.
Personally, I think this data represents a problem caused by Mabinogi not being a typical MMORPG.
Also, dungeon characteristics differ.
By Dungeon Characteristics:
The Uladh (Hard Mode) and Tech Duinn dungeons on the left are currently difficulties where Solo Play is encouraged.
Phantasm (Rabi) Dungeon is a special dungeon requiring a pass.
Crom Bás (Easy) and Glenn Bearna (Easy) are dungeons that only give 100,000 gold in tradable rewards.
Crom Bás (Advanced), Glenn Bearna (Hard Mode), and Bri Leith are party play dungeons.
Looking at this, one can infer that those who don't like party play do not grow well, or even if they have the items, they don't go to higher dungeons. In the community, you see people who feel resistance to party play as they go higher and thus don't participate; they even feel Sidhe Finnachaire is "party play" and tend to avoid high-risk party play starting from Crom Bás.
A feature different from other MMORPGs is that it's a community-oriented game.
This means there are many users who enjoy sitting in town, decorating characters, and chatting rather than aiming for upgrades. The "Mabinogi atmosphere" Director Choi mentioned appears here. Many of those users enjoy low-stress combat with a chance of decent drops to buy fashion items. This is why some groups disliked the New Rise patch—it wasn't what they expected for life skill players.
Since solo players + socializers often have a high aversion to high-stress party play, I think a new growth direction must be provided for them, as it's hard to push them all the way to Glenn Bearna immediately.
I believe the Crom Bás (Easy) and Glenn Bearna (Easy) reward revamps were for this, but that part was left out when discussing this section, and it's disappointing there was no mention of new solo dungeons for those users.
Doubts Regarding Drop Rate Adjustments
(Feasibility of disclosing in-game reward tables, "stealth patches" for drop rates, feasibility of using Nexon NOW)
- Preparing to allow checking dungeon rewards via API.
- Rewards are determined when the treasure chest appears.
- Planning to proceed starting with dungeons that have been "table-ified" (listed in the Dungeon Guide).
- There is no system to adjust drop rates for individual users.
- We do not change drop rates via stealth patches.
- We are constantly monitoring probabilities for core rewards.
Deceptive Acts Against Users
(Promised not to release BIS items via cash shop, but released Collab Bags/Frieren titles / Nexon internal collabs not being reprinted / Supply issues for same-grade items after gacha sales)
- We are maintaining our current stance, but we had agreed on items obtainable in-game.
- Frieren 2nd Titles were provided through in-game events, not cash.
- Pets or Doll Bags are sold because they are traditionally paid products.
- We will try to negotiate for Nexon internal collaborations.
Unilateral Communication Style
(Increasing communication channels, regular surveys, etc.)
- Regularly conducting pre-surveys before live broadcasts and preparing agendas based on them.
Inappropriate Communication Style
(How much impact do the Director's words have during Mabinogi Connect/Showcases? Proper topic preparation before live broadcasts, involvement of relevant managers, etc.)
- Conducting surveys to be more careful with statements.
- This was a chance to realize the shortcomings of the last live broadcast.
- Acknowledged that focusing only on chat-picked surveys was wrong.
- Relevant managers will take time to appear as they did today.
Uncertain Eternity / Future of Mabinogi
(Play value of current Mabinogi after Unreal transition. Value of Reforges in Unreal (Evasion skill shown). Value change for evasion-related gear reforges (Wings of Haste cooldown, Anchor Rush distance, Charging Fist cooldown, etc.))
- Since it's not a new game, the goal is to carry over all items.
- Market prices may change due to convenience revamps. They can't be completely independent.
- To avoid price changes, skill usability would have to stay identical, but that's not expected to be positive.
- Values will change for convenience, but it won't be a crash.
I think some of the answers to this question are wrong.
Those three skill reforges are for Eclipse of Wings damage nullification and i-frame (invincibility frame) usage with Anchor Rush and Charging Fist. Having an evasion skill in Unreal likely means existing i-frames will be removed in favor of evasion skills.
Many users have already said that Anchor Rush i-frames are a problem for pattern development. Users are asking about the loss of value for those skill reforges due to gameplay direction changes, but there was no mention of that.
It seems they are avoiding the topic because removing i-frames is planned. Users probably feel it the moment they see the evasion skill... it feels like they are trying to hide the obvious.
Problem of Not Solving Scattered Internal Game Issues
(Live team's understanding of MMORPGs, realizing that expansion without substance blocks new players)
- Realized this due to recent poor updates.
- Will focus more on horizontal content moving forward.
- Will take a lot of Milletian input for life skills.
Inconsistent Updates
(Guidance for patch note changes, sharing feedback/promises when not implemented, maintaining consistent direction)
- Will aim for easy-to-understand directions.
- Things hard to explain in text will be guided via Connect.
- Promises from feedback will be listed and tracked.
- Patch note changes/dev comments will be well-written (including supporting data).
- Like the Crusader skills, reasons and alternative schedules will be provided.
Non-Coexisting Combat and Life Content
(Was Taillteann Farm's initial excessive difficulty/unfairness intentional? Are Life and Combat separate? Why move rewards from combat to life skills?)
- Acknowledged the difficulty/unfairness of Taillteann Farm; revamping on February 12th.
- The goal is for both to go together and for items to circulate.
- Earning gold through life skills instead of combat was not the intended purpose.
The New Rise update was in July 2025. Bri Leith gold addition is February 2026, and Tech Duinn Hard is March 2026.
In New Rise, they moved 100,000 gold each from Crom Bás and Glenn Bearna Normal to Easy and reduced Tech Duinn checks.
On the surface, everyone sees this as cutting gold from combat. And the return of combat gold happens 7-8 months later. Does it really not feel like the goal was to force gold earning through life skills via New Rise?... This requires reflection on past patches.
Multi-Client / Gold Carrying Sanctions
(Strengthening sanctions / Improving the environment / Do you understand why they exist?)
- Will continue to refine sanctions (we are catching them).
- We believe multi-clienting/paid carrying exists due to entry limits (added to Crom Bás and onwards).
- For the upcoming Crom Bás (Highest Difficulty), we will remove clear limits (letting Milletians play as much as they want like old dungeons).
- Entry will be made somewhat difficult by adding entry requirements.
- Considering systemic constraints like Arcana contribution.
- Weekly limits were added to increase drop rates.
It's disappointing that you think it's just due to entry limits. This is truly disappointing.
Let's look back. When Director Min-kyung took office:
1. Did Tech Duinn have entry limits?
2. Did Avalon Purification have entry limits?
3. Did Zebach have entry limits?
No. Yet they were heavily multi-cliented. Why? Because more people means more total rewards.
In Crom Bás and Glenn Bearna, more people mean more chests and more total rewards.
Does more people mean clearing twice as fast? No.
Users want more rewards, so they used multi-clients before, and multi-computers or "paid carries" now. (Those getting carried just want some rewards without clearing).
What about Bri Leith?
Why no multi-computers in Bri Leith? Because the total rewards are the same. You just split them.
No need to find extra people to just lie there; just go with active players.
Sure, there's "Le-gu" (paying to lie down and bid on marbles), but most don't do it.
What about this gold reward patch? More people = more rewards?
Won't there be parties offering free blessings in exchange for the clear gold?
Blocking the environment for multi-clients means addressing this.
Have you considered why fewer people multi-client Uladh HM after the Refined patch?
Weekly limits created "alts," and while single-account alts are blocked, multi-account alts remain.
This is a fundamental misunderstanding.
Bri Leith Gold Reward Update
(Awareness of multi-client issues due to gold rewards)
- Will add Total Combat Level requirements to Bri Leith and monitor for abuse.
There's another hint, why can't you see it?
Bri Leith gold update -> Multi-clienting/paid carries occur -> This is about per-person gold rewards.
The total rewards increase.
Failure to Share Action Results After Reporting
- Hard to explain in detail.
- General notices every Friday.
- Identifying and handling clusters of policy violators.
- Expanding and refining detection range.
- Systemically impossible to share if action was taken (focusing on in-game content).
Value Drop Due to Rapidly Changing Environment
(Sudden drops due to patches, not time? Aware of Reforge value drop? Inconsistent balancing? Is there a balance department?)
- Convenience updates can affect market prices.
- Opinions often clash.
- Dark Mage is an Arcana with growth limits, so growth methods need improvement. Sometimes choices favor one side (e.g., Casting Speed reforge issue).
- If values clash, we choose the better path for the future.
- But stopping updates would stop Mabinogi; we aim for updates that satisfy most players.
- A dedicated balance department and improvements are underway.
Two questions were merged. First and second are different.
The first refers to value drops like Bri Leith difficulty nerf + Essence of Raw Force issues.
We mentioned Essence of Raw Force rates, material changes, and buying them with Bri Leith marbles early on. Yet it was neglected for nearly a year (no active measures) until the price hit 6m gold, then changed to 5 marbles. Soul Liberate weapons crashed, especially after the live announcement.
Soul Liberate weapon material price changes - Labanyu's Mabinogi shows the crash, especially for the Soul Liberate Lyre.
And was the balance department formed during this reorganization?
Reforging Tool Issues
(Can we see reforge options and calculations intuitively?)
- Complex internal formulas make it hard to display.
- Will start with some reforges sequentially.
One-Dimensional Gold Problem Solving
(Data on expected gold supply/consumption from Tech Duinn? Consideration of future gold sinks?)
- Estimating supply based on pre-New Rise Tech Duinn data + preparing monitoring tools.
- Gold circulation systems being prepared (e.g., Simple Reforging Tools).
- Other sinks coming sequentially.
- Won't feel like the old repair costs.
Untradable Event Items / 1-Trade Limit
- Limits used so event participants feel their rewards are meaningful.
- Quick reprints would devalue participation.
- Rowan outfits mentioned before will be provided through attendance.
- Will also add more tradable rewards.
Dropping Event Quality
(Some reuse is fine, but shouldn't there be meaningful changes?)
- Likely feels that way due to many recent re-runs.
- New events like Iria Expedition are planned.
Mabinogi events used to have gaps. Now they're constant but low quality or identical. Are they really events? Is it just for login rates?
Gaps would make events feel more valuable...
Slow New Content Updates
(Do metrics show Crom Bás Max/Tech Duinn Hard solve content droughts? Future droughts?)
- These are first-aid measures, not fundamental solutions.
- Will keep monitoring and adjusting.
- Thirst for content is linked to growth paths.
- Helping Tech Duinn players move to higher dungeons.
- Golyas coming in September.
- High-quality content in May and September.
As said before... we need patches that consider the traits of those in lower content.
And internal QA must be done properly before the test server for high-quality content.
Neglected Legacy Content
(Rank 1 Reforged items still in Karazek Kits)
- These are placed as EXP items, not reforge items.
- Will improve the display to avoid confusion.
Step-by-Step Growth
(Devs' view on growth? Growth elements beyond gear in Glowing Marble? Is selling Broken Magic Essence for a Destructive Robe healthy? Intent for Saint Bard growth (Dual Reforge instruments + Healing Wand reforges)?)
- Intention is to farm gear starting from Uladh HM.
- Revamping Crom/Glenn Easy since they didn't provide enough growth.
- No plans for non-gear growth in Glowing Marble; could devalue Crom/Glenn.
- Broken Magic Essence sales aren't meant to force crafting but to contribute to the economy; Void Robes were added for step-by-step growth.
Is dual reforge on instruments intentional?
- Not explicitly intended, but currently required by the meta. High costs were intended.
- Dual reforges are a negative RNG element. Hard to mitigate immediately due to market value. Checking other options.
Healing Wands
- Only from crafting; is this intended? Mostly only for gear with grades.
- Considering adding reforged Tika-Wood Healing Wands to drop tables.
- Will consider market value.
Hard-to-Obtain Music Buffs / Healing Effects
- For those who enjoy supporting allies, it is considered a positive experience.
- However, the constant need to use Party Healing can be seen as a negative factor.
- Thoughts on whether Saint Bards should be using Astrology during their downtime.
- The improvement of Saint Bard's damage will not simply be an increase in numbers, but will provide additional unique effects (reducing the need to repeatedly use other talent skills).
- The direction will be to maintain the value for those who have invested in Scythe settings.
- It will not be a form that prevents the use of Party Healing.
Saint Bard Tiered Progression
- Acknowledged that tiered progression for Healing Wands and Instruments is difficult.
- Music buffs and healing effects are perceived differently compared to a +1 increase in other stats.
- Adjustments to values or effects may occur during the Saint Bard renewal in the April update.
In an 8-player party with low proficiency, two Saint Bards are busy using Party Healing; however, as proficiency increases and damage dealers take less hits, the importance of Party Healing decreases.
In that situation, since clearing faster reduces fatigue for the Saint Bard as well, they use Astrology skills like "The Hanged Man."
If Saint Bard is patched while Astrology remains as it is, they will use Saint Bard damage skills to apply effects and then go back to maintaining the 1-minute "The Hanged Man" buff.
If Saint Bards stop using "The Hanged Man" entirely, it creates an issue for those who have already optimized their Astrology setup.
Then... do you also plan to adjust the duration of Astrology's "Destiny Weaving" during the Saint Bard renewal? Based on the gameplay you described?
Excessive Equipment Setting for Saint Bard
- We agree that carrying a Healing Wand, Instrument, and Scythe is too much equipment.
- This will be addressed and corrected in the April renewal.
- Strengthening additional effects through the Healing Wand.
- It is not easy for Saint Bard to replace the effects of Astrology Cards.
- The goal is to allow players to be fully active in combat using only a Healing Wand + Instrument.
Is the Low Probability of Murias' Holy Water Healing/Music Buff Effects Intentional?
- Yes, it is intentional because the impact of those effects is considered significant.
- The probability is also as intended.
Is the Ceiling-less "Astrology Card Gacha" for Debuffs Intentional?
- We are aware of the discomfort felt above a certain level.
- We will consider improvements while taking into account the economy and those who have already completed their sets.
Are you aware that Saint Bards are the first to leave parties? (Chat Question)
- We believe it stems from the reliance on Music Buffs (lack of personal damage capability).
- We plan to reorganize so that Saint Bards can take a more proactive and active role in parties.
Why give damage when what is needed are buffs and additional effects? (Chat Question)
- It won't be a skill that simply increases damage numbers.
Aggravation of Race/Weapon Conflicts for Sacred Guard
- There is no intention to aggravate conflicts.
- Changes were made for better combat content and more fun gameplay.
The Director's Identity for Tanks
- Sacred Guard was added based on the clear Tank-DPS-Healer roles found in other RPGs.
- However, we judged that a strict tanking system does not fit current Mabinogi, so we are adjusting it.
- It will be improved so that players contribute to the party through damage while helping allies in specific situations.
Are you aware of Arcanas heavily affected by Sacred Guard, such as Bolt Junction Dark Mage or Variable Gunner?
- We know it can vary depending on positioning.
- Since it can affect the damage of those Arcanas, a balance patch for other Arcanas is planned after the April Saint Bard/Sacred Guard renewal.
The Director's Arbitrary Updates
- For updates that require conviction, we will provide sufficient explanation so that Milletians can accept them.
Useless Skills for Dark Mage
- Snow Storm is scheduled for a renewal.
Issues with Relic Effects
(Snow Storm Relic decimal points not applying)
- Snow Storm does not give effects at odd levels (as it ticks in 1-second units). Like players, if there are decimal units, we plan to apply an extra tick of damage adjusted to the decimal.
- It will be modified to effects like attaching to the target.
- Regarding being unable to use Snow Storm due to lag: We will make it possible through map optimization.
No damage when two people use Snow Storm
- Damage was previously ignored because it was viewed as a utility skill.
- We will fix it so that while knockback is only applied once, damage from both will be received.
New Dark Mage Skills
- We felt a new skill was necessary and are considering it.
- It is not an Advanced Magic skill.
- It will be a pattern that can be used when charged during the use of Bolt Junction or Intermediate Magic.
Summon Nightmare Bug
- We are checking this for future fixes.
Speculated to be a bug reported by a Chinese user on Madoka (Madoka Post)
Reversal of Stance on Race Balance
(Previously stated specialization would be emphasized, but Fury Fighter unified Chain Slash Mastery etc., while Smash differences remained)
- We believe race specialization is the "Mabinogi-like" way.
- In cases like Fury Fighter where all races can use it, we judged there is a minimum threshold for racial differences, so we unified the coefficients.
- Other Arcanas will proceed similarly.
- We understand it can be confusing when some things require specialization and others require unification.
- The Content Director believes that racial differences in skill coefficients are a clear performance gap and should ultimately be unified.
- However, the Content Director also believes that maintaining racial specializations or utility (convenience) helps preserve identity.
This part was written in the order of the statements (content may differ slightly).
I think the order of statements was problematic. Listening to it in order, it sounded like Elemental Knight was exclusively for Giants.
Regardless of "Race Difference vs. Race Unification," if they said "when all races can use it," they should have addressed the difference in Elemental Knight Smash first.
Failed Race Balance Policy
- I believe the previous answer covers this.
- If the development of a Race Change Voucher fails, we may have to give up on racial differences.
Human Transformation Selection (Dark Knight back to Paladin)
- No current plans.
Arcana Balance
(What do the developers think of Arcana balance and what is the basis for patches?)

- We extract and monitor actual damage logs from each dungeon.
- We look at total damage, ranking, DPM, and DPS by Arcana to check for outliers and conduct internal tests.
- We look at individual character data, not just averages.
- The colors in the graph represent Arcana types, Y-axis is damage (specific Arcanas not disclosed).
- Some tools and buttons have been omitted.
They didn't say which is which, but Red/Orange are often at the top, while Yellow/Purple are at the bottom.
Disclosure of Skill Formulas, Character Stats, Boss Stats, etc.
- Skill Formulas: Difficult to disclose.
- Boss Skill Names: We will provide prior notice for these in the future.
- Character Info Window: Information was lacking; we plan to reorganize the UI.
The last point is truly necessary because...
Currently in Mabinogi, to find my Critical Damage:
1. Check Critical Hit Rank
2. Open Talent window to check Critical Damage
3. Check Weapon Critical Damage
4. Check Title Critical Damage
5. Check Spirit Weapon Critical Damage
6. Check Homestead Critical Damage
7. Check Totem Critical Damage
You have to go through all this to know your total Critical Damage %.
Frustrating Heavy Stander / Melee Auto-Defense
- The "Ping" (Melee Auto-Defense) effect is a system to suppress over-balancing.
- We will move toward ignoring it under certain conditions.
- Sacred Guard will also reflect this in its improvement.
- We think "Overheat" in Glenn Bearna might partially resolve it, but we will check again.
Murias' Relic Repair Improvement
(Certain Arcanas may be at a disadvantage)
- We considered Durability Hammers, Repair Protection Potions, and repair success rates.
- However, since we cannot care for those who have already failed, we added the Durability Increase Hammer.
- It's hard to raise the probability because of the market price of Durability Hammers.
- We will add Suffix Enchantments on Tuesday that reduce durability consumption.
Was there a patch to make equipped Murias' Relics tradable? If it's already equipped, it's untradable... and the effect of a low durability relic is the same as a full one. Even with 100% repair, 20 durability doesn't run out in just a few hunts... I don't get the reasoning here.
Changing all failed relic durability back to 20 would effectively be the same as a 100% repair rate.
Providing User Gear Info via API
(Excluding fashion, providing hunting info, or removing gear privacy)
- Gear level isn't something that can be seen currently through stats.
- Advancing this would lead to a Combat Power system, but it's hard with items alone, so we aim to follow the promised update path.
- We don't believe gear disclosure via API is absolutely necessary.
Rift of Faith 2nd Title Effects
(The effects are small compared to existing BiS titles; is this intentional?)
- We judged that constantly surpassing previous BiS titles isn't right.
- We will add more through continuous content.
- The Frieren 2nd Titles are an event, not a paid product.
Succession Fees and Costs
(Limit Break Reforging requires excessive costs; users are forced to trade via bank, essentially double-taxing)
- Costs were set high to maintain the value of Limit Break items.
- We will ensure bank fees are not utilized for this.
Set Effect Expansion Coupons disappearing on Succession / Different Materials cannot succeed
(Material issues (Reforging tables) might prevent succession even for new gear)
- Currently, only enhancement options are possible, excluding set effects.
- Material issues are due to Reforging tables.
- We are checking if the Magnum Shot - Bohemian (material/option combo) is an issue.
- For Golyat armor, we will aim for a direction where you can add desired set options to desired parts.
When set coupons didn't exist, players couldn't wear Light Armor because of Bohemian Magnum Shot... If this was solved during the Blaanid/Languhiris series, wouldn't gear tiers be better now? It's a shame.
Overly RNG-based "Loot" Rewards
(Have you thought of Phase 4 rewards that motivate continuous play instead of relying on gambling-like items?)
- We will present the rewards we are preparing.
- Not just this update, but we will continue to improve.
Difference in Reward Systems between Crom Bás/Glenn Bearna and Bri Leith
- Reward structures are not fixed; we tailored them to be appropriate for the situation.
- We will change them at the appropriate time.
Standards for Unique and Set Options
(Set gear efficiency lower than low-tier Giant gear)
- Current set options are difficult to make flexible.
- Starting with Golyat, we will make this system more flexible.
Do you know which Grandmaster effect to apply when crafting certain items?
- We know that while the old Battle Mandolin used Blacksmithing, the Lyre and Gloomy Sunday made with Carpentry require "Grandmaster Blacksmith" instead of "Grandmaster Carpenter."
- We consider this a development oversight rather than the original intention when Gloomy Sunday was developed.
- We will fix this.
Too much variance in Crafted Items (Nightbringer, Grass Crown)
- Some variance is necessary, but for new items, we will reduce it if it's too large (starting with new items).
Applying Quality Bonuses to Magic Craft and Hillwen Engineering
- Since they are separate from Blacksmithing/Tailoring, players might feel they are missing out.
- There was a lack of information, so we will provide guidance.
- They were balanced assuming no weekday bonuses, so there are no immediate plans to reflect them.
Improvement of Advanced Items (In-game crafting/acquisition)
- We believe these are better benefits than those obtained through events or in-game.
- We don't see them as mandatory; for "Full Recovery Potions," we are reducing reliance through cooldowns or Saint Bard.
- We've judged that changing this is difficult.
- Instead, we will periodically add other useful items.
Accumulating Technical Debt from Legacy Content
(Homestead, Moonlight Island neglect, unmaintained content, etc.)
- Since existing content had too many functions, we created Taillteann Farm as new content (+ separate growth path).
- In Eternity (Engine), we have to build it anew anyway, and we will make maintenance easier.
Relaxation of Life Content Training and Dan Advancement
- We believe all content must have a certain hurdle to have value. We think the current value is appropriate and no improvement is needed.
Improvement of Commerce Season Rewards
(Season changed from 4 to 6 months, but rewards stayed the same / Grade rewards didn't increase by 1.5x)
- Since we judged that the effort to raise the grade didn't increase significantly, we did not reorganize it.
I think they're missing the point. If you could get 40 Simple Reforging Tools per season, you used to get 120 per year (3 seasons), but now you only get 80. This is a reduction in supply, but the answer addressed something else.
Improvement of Part-Time Job Reward Collection
(Method requiring up to 40 clicks depending on conditions)
- Improvement planned.
Bizarre Random Events at Taillteann Farm
(Consuming 2 Fertility regardless of event status)
- Originally, 2 Fertility was consumed regardless of the event occurrence.
- Extraordinary loot occurred regardless of Fertility.
- We will fix it so Fertility is not consumed.
Taillteann Farm "Successfully Harvested" Dialogue
- It was created to make users aware that items go to Storage, not the Inventory.
- Will be changed to a scrolling system message (On-screen text) within March.
Too long Planting/Harvesting actions at Taillteann Farm
- To be fixed in the February 12th patch.
- It was done to maintain the old Taillteann Farm vibe.
Meaningless Grade Events
- Designed so normal quality is for crafting, and high quality is for direct sale.
- High/Finest quality requires effort.
- Since adding quality to Magic Cauldron crafting might increase player effort too much, extra rewards will only be for delivery.
Macro issues at Taillteann Farm
- We are strengthening crackdowns and upgrading the system.
Too frequent CAPTCHA at Taillteann Farm
(Are you aware users complain of fatigue? Why only for planting?)
- We judged that everything starts with planting.
- As the macro detection model strengthens, we may reduce the checks.
High burden of Seasonal System
(Resource cost for Taillteann Farm is high, why seasonal?)
- If there's no reset, we'd have to design it for long-term play, making the growth path too long.
- A short path without reset would lose meaning quickly.
- Designed so players can set new goals each season.
- Since it currently takes too many resources, we will lower the hurdles.
Poor Update Plan for Taillteann Farm
(Farm is 6-month seasonal, why is Master system 2 months later? Why does it say Feb 12th in-game if it's delayed?)
- The Feb 12th display seems to be a question from before the improvement.
- We felt the Master system was important, so we are developing it further.
Life Reforging Issues
(Fishing reforges, Harvest Speed stacking issues with Harvest Song)
- We plan to improve these, but as part of a total reorganization.
- Currently suspended due to many other priorities, but will definitely be done.
- Harvest Song was separate since its addition. Stacking was judged to be an issue.
Improving Untradable/Unstorable Pet Items
- It's not because of pet duplication glitches anymore, but because of items that cannot be saved in the Pet DB.
Item Bundle Improvements
(Lack of slots making crafting impossible, etc.)
- We will proceed after checking the usage of designated bundles.
- Item bundle improvement is planned.
100% Fragmentation Success and Continuous Fragmentation System
- We have no plans to provide 100% due to the impact on item creation/consumption.
- Continuous fragmentation is convenience, but we believe it affects the game economy.
- We will find another way for Magigraph Recovery Scrolls.
Not closing the Synthesis window
- We will provide this.
Alternative to Shy's Security Seal Shop
(You said updates would be provided; is it planned?)
- Expanding acquisition routes via events, etc.
Missing Dungeon Guide Updates
(Most item info displayed as 'In Preparation')
- The Broken Magic Essence incident was caused by drop table issues.
- Problems arose while converting script-managed lists to tables.
- Only items that have been table-ified can be listed.
- Therefore, we proceed with caution.
Even if not table-ified, providing major items via text would likely increase satisfaction.
Dungeon Notebook Update
(Any plans?)
- Prepared Dungeon Guide to provide superior effects.
- Categorizing so they can be checked in one place.
- We hope to create something like a Dungeon Bestiary.
Map Object Mouse Click Issue
(Camera angle causing movement when clicking map objects)
- Answered with the question below.
Combat Visibility Issues
(Halo HP bar issue / Glenn Bearna trees, Bri Leith pillars blocking view)
- We will check the Halo HP bar issue.
- Recognized clicking objects and moving as a critical combat issue.
- We will try to fix map objects.
Client Issues
(Intel CPU Hyper-threading, Windows 11 Alt+Tab issues)
- OS-related issues are difficult in the short term, but we will test them.
- We will track them separately.
Skill Slot Customization + Skill Slot Lock Convenience
- Checking if improvements are possible.
- We will try to move in that direction.
Issue of clicking Boss Debuffs / User Buffs
- We are aware of this.
- We will reorganize so it doesn't affect combat.
A frequent issue is in Bri Leith Phase 2 'jump rope' section; if you're loading Anchor Rush and someone's support buff icon is at your jump location, you can't click and you die.
Introduction of Ping System
(System to mark locations for party members)
- We think it's good for strategy and guidance.
- Aiming to debut it with Golyat.
Inconvenient Title Sorting
(Sorting by Max Damage, Magic Attack, etc.)
- We will reflect this in the update plan.
Lagodesa and certain Spiders not affected by Aroma Bear Diffuser
- Occurred because Lagodesas are technically not spiders in the lore.
- We will move to improve this.
Responsibility for External Issues
- We will continue to improve regarding photosensitivity, etc.
Additional Live Chat Details
Chats added intermittently that were deemed different from the main topic have been placed below.
Flame Thread Prices
- Conversion costs are still being reviewed; currently proceeding by providing Flame Knots first.
Practice Dungeons
- Method involves entering for each specific boss (Miir only practice combat).
- Practicing only specific patterns hasn't been considered yet, but we plan to prepare and provide this feature.
Bri Leith Gold Rewards
- Base amount is "slightly" higher than Glenn Bearna.
- Since gold rewards are intended to cover expenses like consumables rather than being a "jackpot" drop, rewards are provided per person rather than as a party unit.
I'll write this down before the Multi-client discussion.
The reason people use Multi-clients is for the rewards, but I think party-unit rewards lead to "leeching" playstyles.
Is this correct? The reason Bri Leith doesn't have Multi-client issues is that the total reward is divided among participants. Isn't this going against that?
For example, if it's 1 million gold per person, there's a total of 8 million gold, and it would be better for the players who actually cleared it to divide that.
Advanced Magic
- When first planning Dark Mage, we decided to focus on Bolt Composition and Intermediate Magic (Fireball, Thunder) for the main gameplay.
- We felt it was better to make these the focus rather than forcing Advanced Magic into the rotation.
- Even if they can't be used right now, please wait for us.
Since a revamp of Advanced Magic was promised previously, I feel we should have informed you in advance.
How long should we keep increasing Total Arcana Level?
- We are currently reducing the stat caps as Arcana levels increase.
- We believe unlimited growth could become a burden in terms of specs.
- We are deliberating whether this will remain meaningful in the future.
- It might be different in the next Arcana release.
Variable Gunner Mute Zone Dependency
- We are aware that Dark Mage's Snow Storm and Mute Zone lose full effectiveness if the boss moves.
- Preparing along with the Sacred Guard revamp. Checking if we can implement features like installing in an area or attaching to a target (Need to check if this applies only to Gunner's Mute Zone).
Dark Mage Intelligence (INT) Efficiency
- Intelligence efficiency and skill coefficients may be adjusted during the balance patch.
Currently, Magic Attack is 1 per 5 INT, Knuckles are 1 per 3 Will, Melee is 1 per 2.5 Strength, etc. Skill percentages vary accordingly, but there is an issue where the power gap between Arcanas widens every time the max stat cap increases through Arcana links.
Using Existing Puppetry
- If you are not a Melody Puppeteer, you will be able to use it as before.
Using Echo Marionettes
- This update focuses on combat; we will consider Marionette order and the exclusive use of Echo Marionettes later.
Alchemic Stinger
- Expected to be buffed along with Dark Mage.
Thunder Post-delay
- Thunder is currently recognized as a single skill process until all bolts have fallen; we will check if this can be revamped.
Blast Lancer and Fury Fighter's reliance on Rage Impact
- The value of Echo Stones and other items is tied to the Rage Impact issue.
- We are contemplating ways for Blast Lancers and Fury Fighters to use Rage Impact with their primary weapons, but a solution has not been finalized.
- We are aware of the situation.
- We are looking for ways to make it more convenient for both Arcanas.
- We will share more once a direction is decided.
Is the concern about using Rage Impact with Lances and Knuckles? Or do we need to consider a replacement skill for Rage Impact, similar to Puppetry?
Rising Anger Echostone
- Reforging was changed to Level 10, but we recognize Echostones remain at Level 3.
- We will look into updating Echostones as well.
- Schedule to be confirmed.
Madoka Report Post, Pre-August 12, 2021 'Reforging Tool Guide' confirms that "Act 2: Rising Anger Damage Multiplier" is a special effect that can stack with Echostones. This needs to be verified.
Intent behind items with low stack counts
- Items for which pouches are already provided, such as Leather, are difficult to improve as base items.
Lightning Chain Equipment Swapping Issue
- At the time of the update, there was an issue where using Knuckles with Lightning Chain followed by Knuckle combos was excessively powerful.
Previously, there was a meta of using Fury of Light to trigger Knuckle cooldown resets before using combos.
Mabinogi March Live Broadcast Pre-Survey
https://mabinogi.nexon.com/page/news/notice_view.asp?id=4893325
Please participate!
KR Server Talk
Sharing some translated bits from the KR server.
| 제목 | 작성자 | 게시일 | 조회수 | 좋아요 | |
|---|---|---|---|---|---|
| 33 | Mabinogi Connect Review - February 10, 2026 [1] | LT라바뉴 | 2026-02-11 | 470 | 0 |
| 29 | Arcana R5 Public Test Server Review - Fury Fighter (Knuckle/Martial Arts) [1] | LT라바뉴 | 2026-02-07 | 221 | 0 |
| 28 | Arcana R5 Public Test Server Review - Melodic Puppeteer (Puppetry) [1] | LT라바뉴 | 2026-02-07 | 141 | 0 |
| 22 | Jan 15 & 22, 2026: Test Server Debuff Patch + Item Chronicle Review [1] | LT라바뉴 | 2026-01-24 | 116 | 0 |
| 19 | [KR Server] Mabinogi Connector Livestream Review - Jan 20, 2026 [1] | LT라바뉴 | 2026-01-21 | 1,272 | 0 |
| 17 | [Test Server] Jan 15 (Thu) Patch Notes (Simple AI Translation) [1] | LT라바뉴 | 2026-01-20 | 59 | 0 |
| 16 | Jan 15 (Thu) Live Server Patch Notes (Simple AI Translation) [1] | LT라바뉴 | 2026-01-20 | 35 | 0 |
| 4 | [KR Server] Mabinogi Connector Livestream Review - Jan 13, 2026 [1] | LT라바뉴 | 2026-01-14 | 1,199 | 0 |

Translated by Gemini AI.
Original Link: https://mabi.labanyu.com/t/patch-note-review/32