아르카나: 신앙과 분노 업데이트

(Arcana: Faith and Fury Update)

2025-07-08T17:00:00Z


Table of Contents


Active Events/Sales/Promotions







 

(Click the banners to go to that event/sales/promotion webpage)


Arcana: Faith and Fury

  • New Arcana Talents, Sacred Guardian and Explosive Vanguard, have been added.
    • New Skills are available for both Arcana Talents.
    • Arcana Talents combine the elements of two Grandmaster talents.
    • Scenario quests for each new Arcana talent have been added.
  • Additional details for Arcana can be viewed on the dedicated microsite.
  • Additional details for the Arcana system can be viewed on the NEXT: Arcana update post.

How to Learn Arcana

  • You must complete the Arcana guide quests [Guide] One Step Higher and [Guide] Lighting the Arcana’s Flame to learn Arcana talents.
    • If none of your characters on the account have acquired an Arcana Talent, you may also progress through the Arcana Achievement Questline to help meet the necessary requirements to obtain Arcana.
  • In order to acquire Sacred Guardian, the character must meet the following requirements:
    • Cumulative level of 20,000 or higher.
    • Acquire the Grandmaster Holy Warrior Talent title.
      • Requires the Grandmaster Warrior and Grandmaster Cleric Talent levels.
    • Complete the quest [Sacred Guardian] A Lamb in the Arms of God.
      • You can start this quest after achieving the above requirements and talking to NPC Laoire about Promising Arcana Candidates - Sacred Guardian.
      • When completing the quest, NPC Iolar will reside in the Arcana Association Room and the Sacred Guardian talents, related skills, and journal achievement will be acquired.
  • In order to acquire Explosive Vanguard, the character must meet the following requirements:
    • Cumulative level of 20,000 or higher.
    • Acquire the Grandmaster Explosive Artist Talent title.
      • Requires the Grandmaster Knight and Grandmaster Gunslinger Talent levels.
    • Complete the quest [Explosive Vanguard] Between the Dog and the Wolf.
      • You can start this quest after achieving the above requirements and talking to NPC Laoire about Promising Arcana Candidates - Explosive Vanguard.
      • When completing the quest, the Explosive Vanguard talents, related skills, and journal achievement will be acquired. Additionally, NPC Matthias will reside in the Arcana Association Room between Lughnasadh and Imbolic, and can be found in Belvast the other days of the week.
    • Note: Elves can obtain the [Explosive Vanguard] Between the Dog and the Wolf quest if they reach a cumulative level of 20,000 or more and obtain the title of Grandmaster Gunslinger talent title, but the Explosive Vanguard Arcana Talent itself cannot be acquired.

Sacred Guardian

  • Sacred Guardian skills can only be used while equipped with both a shield and melee weapon.
    • Guard Cylinders are incompatible with Sacred Guardian skills.
  • Skills will often depend on your character’s Cumulative Defense.
    • Cumulative Defense is the sum total of your Defense, Magic Defense, Protection, and Magic Protection.

Pledge of Penance

  • An active AOE skill that attacks once, but forces enemies nearby to redirect their targeting to the caster with an “Unbreakable Pledge”. Will also grant immunity to knockback and stuns for a limited time as the “Pledgekeeper”.
    • Radius increases through the character’s Protection.
  • Creates a crystal circle around your character that will continuously apply the Unbreakable Pledge status to all enemies within the circle.
  • Consumes a set amount of Mana.

Provoke

  • An active skill drawing upon mana to form a beam of light to attack enemies at range. Enemies affected will be given the Provocation status, redirecting further targeting to the caster for a short while.
  • Range is based on Pledge of Penance’s Effect Radius.
  • Consumes a set amount of Mana upon loading and using the skill.

Martyr’s Consecration

  • A toggle skill that will consecrate all allies within a specified radius, reducing damage and transferring the damage to yourself. Increases Defense and Magic Defense the more allies you consecrate.
  • Does not consume any Mana or Stamina upon skill activation.

Ardent Advance

  • An active skill allowing you to immediately charge in the direction indicated, inflicting damage to enemies within the path, pulling them towards your intended target.
  • Deals damage proportional to your character’s charge skill and cumulative defense.
  • Consumes a set amount of Mana and Stamina upon loading and using the skill.
  • Cooldown increases upon distance traveled with the skill after 5 meters.

Rend Armor

  • An active skill that uses the shield as the melee weapon as a wide swing, attacking all enemies in front of the player. Each swing will reduce the enemy’s defense/protection and magic defense/protection with the “Broken Armor” status, making them more vulnerable than the last.
  • Deals damage proportional to your character’s windmill skill and cumulative defense.
  • Upon using, incoming damage is heavily reduced for a short while while granting immunity to certain negative effects. Cooldowns can be reset upon taking a hit as well.
  • Consumes a set amount of Mana and Stamina upon loading and using the skill.

Deliver Judgment

  • An active skill that sends your shield into the ground, sending a shockwave that attacks all enemies around you and slows their movement speed. Additional damage is dealt to those affected by Rend Armor’s effect.
  • Deals damage proportional to your character’s windmill skill and cumulative defense.
  • Consumes a set amount of Mana and Stamina upon loading and using the skill.

Divine Retribution

  • An active skill that draws upon the damage taken while under the Martyr’s Burden condition and their Cumulative Defense to stun all enemies around the caster. In addition, temporarily negate the incoming damage from Martyr’s Burden.
  • Heavily consumes a set amount of Mana and Stamina upon using the skill.
  • Grants the Divine Consolation effect upon use.
    • Duration: Equal to the Magic Shield Skill with the longest duration + 6 seconds.
  • Cooldown: 90 seconds.
  • While Martyr's Consecration is active, using Sacred Guardian skills reduces the cooldown of Divine Retribution.
  • Each hit suffered by allies shielded by Martyr's Consecration also reduces the cooldown of Divine Retribution.

Sacred Guardian Link Effects

  • For each level, the table lists the newly added effects.
  • All effects from all previous levels are still applied.
Level Effects
Level I
  • HP +200
  • Increases Cumulative Defense and reduces damage taken by 2% of Max Damage.
Level II
  • HP +100
  • Increases Cumulative Defense by 5% of Max Damage.
  • While Martyr's Consecration is active, decreases incoming damage from Martyr's Burden by 5% for every 200,000 damage (Up to 1 time per skill use)
Level III
  • HP +100
  • Increases Cumulative Defense by 7% of Max Damage.
  • Pledge of Penance and Pledgekeeper effect duration +10 sec.
  • Provoke duration +3 sec.
Level IV
  • HP +100
  • Increases Cumulative Defense by 10% of Max Damage.
  • While Martyr's Consecration is active, decreases incoming damage from Martyr's Burden by 5% for every 200,000 damage (Up to 2 times per skill use).
Level V
  • Piercing Resistance +3.
  • When a One-handed Melee Weapon and Shield are equipped, Critical Damage +24% and Martyr's Burden damage accumulation +3%.
  • HP +300 per stack of Defense / Magic Defense boost from Martyr's Consecration
  • Ardent Advance radius increased by 30% of Charge's max range. Range at which minimum cooldown is applied is increased by the minimum Charge range.
Level VI
  • Deliver Judgement damage +2% per stack of Broken Armor (applied through the use of Rend Armor).
  • While Martyr's Consecration is active, decreases incoming damage from Martyr's Burden by 5% for every 200,000 damage (Up to 3 times per skill use).
Level VII
  • Divine Retribution Base Damage +5%.
Level VIII
  • Pledge of Penance/Provoke Damage +50%.
  • While Martyr's Consecration is active, decreases incoming damage from Martyr's Burden by 5% for every 200,000 damage (Up to 4 times per skill use).
Level IX
  • Reduce Piercing by 1 for enemies with 5 stacks of Broken Armor (applied through the use of Rend Armor).
Level X
  • While Martyr's Consecration is active, Sacred Guardian skills recover 5% of damage dealt as HP (up to 5% of your Max HP).
  • While equipped with a One-handed Weapon and a Shield, Piercing +1 per stack of Defense / Magic Defense boost from Martyr's Consecration (up to +3).
  • While Martyr's Consecration is active, decreases incoming damage from Martyr's Burden by 5% for every 200,000 damage (Up to 5 times per skill use).
  • At Sacred Guardian Arcana Link Level X, all effects are applied cumulatively:
    • Increase Cumulative Defense and decrease damage taken by 10% of Max Damage.
    • While the Martyr’s Consecration effect is activated, decreases damage taken from Martyr’s Burden by 5% per 200,000 Martyr’s Burden. (Can be activated max 5 times)
    • Pledge of Penance and Pledgekeeper Effect Duration +10 seconds.
    • Provoke Duration +3 seconds.
    • HP +300 per stack of Defense and Magic Defense buffs from Martyr’s Consecration.
    • Piercing Resistance +3.
    • When a One-handed Melee Weapon and Shield are equipped, Critical Damage +24% and Martyr's Burden damage accumulation +3%.
    • When a One-handed Melee Weapon and Shield are equipped, Piercing +1 per stack of Defense and Magic Defense Buffs from Martyr’s Consecration. (Up to 3 Piercing)
    • Ardent Advance Radius +30% of Max Charge Distance.
    • Ardent Advance Minimum Cooldown Range Increased.
    • Deliver Judgement Damage +2% per stack of Broken Armor.
    • Divine Retribution Base Damage +5%.
    • Pledge of Penance, Provoke Damage +50%.
    • Enemies with 5 stacks of Broken Armor deal Piercing -1.
    • While Martyr’s Consecration is active, recover HP by 5% of Damage whenever a Sacred Guardian skill is used. (Up to 5% of Max HP)
    • HP +500

Explosive Vanguard

  • Explosive Vanguard skills can only be used while equipped with a Lance weapon.
  • Offensive Skills exclusive to Explosive Vanguard build up Mana Pressure, allowing for a more powerful attack when using the signature skill - Blaze of Glory. 

Recharge Shells

  • An active skill that uses Mana Bullets and converts them into Mana Shells for your lance, granting it higher power. The better the quality of the Mana Bullet, the more power it contains.
  • Consumes a set amount of Stamina on skill use.

Relentless Thrust

  • An active skill that repeatedly stabs a singular target while replenishing your Mana Shells. Consecutive attacks become even more powerful.
  • Consumes a set amount of Stamina on skill use.

Arc Impact

  • An active skill that swings the lance over the shoulder, crushing it into the ground onto a single target, exploding a large number of Mana Shells.
  • Damage proportional to your character’s Flash Launcher’s damage and base damage.
  • Consumes a set amount of Stamina when loading the skill.

Blast Zone

  • An active skill that packs Mana Shells into the lance and hits multiple enemies in a circular swing.
  • Damage proportional to your character’s Grapple Shot damage and base damage.
  • Consumes a set amount of Stamina when loading the skill.

Drill Charge

  • An active skill that can be used to quickly close the gap or to dodge out of harm’s way by using the power of the Mana Shells to propel the caster at a high speed, dealing heavy damage to any enemies in its path.
  • Damage proportional to your character’s Lance Impact damage and base damage.
  • Lance Charge affects the move distance.
  • Multiple use of this skill will trigger a cooldown.
  • Consumes a set amount of Stamina when loading the skill.

Dreadnought Burst

  • An active skill that compresses a large number of Mana Shells at the tip of the lance and thrusts at a single enemy with enough force to knock all the other enemies back, including those with Heavy Stander Auto Defense below certain ranks if the Mana Pressure is high enough.
  • Damage is proportional to your character’s Lance Charge damage and base damage.
  • Consumes a set amount of Stamina when loading the skill.

Blaze of Glory

  • An active skill that consumes all of your Mana Shells and Mana Pressure into one explosive attack. The higher the Mana Shells and Mana Pressure, the higher the damage. Attacks all enemies in the line of fire.
  • Damage proportional to your character’s Lance Charge damage, base damage, and your current resources (Mana Shells and Mana Pressure).
  • Additional Attacks are possible if Mana Pressure is high enough on skill use.
  • Consumes a set amount of Stamina when loading the skill.

Explosive Vanguard Link Effects

  • For each level, the table lists the newly added effects.
  • All effects from all previous levels are still applied.
Level Effects
Level I
  • Lance Talent Weapon Max Damage +15
  • Max Stamina +100
Level II
  • Lance Talent Weapon Max Damage +30
  • Max Stamina +200
  • Mana Shell Consumption -2% for all Explosive Vanguard Skills
Level III
  • Lance Talent Weapon Max Damage +60
  • Max Stamina +300
Level IV
  • Lance Talent Weapon Max Damage +110
  • Mana Shell Consumption -4% for all Explosive Vanguard Skills
  • Max Stamina +400
Level V
  • Lance Talent Weapon Max Damage +200
  • Max Stamina +500
Level VI
  • Mana Shell Consumption -6% for all Explosive Vanguard Skills
  • Mana Pressure Generated by Explosive Vanguard Skills +10%
  • Explosive Vanguard Skill Damage to Primary Target +10%
  • Reload Shells Preparation Time Removed, Cooldown -50%.
Level VII
  • Mana Pressure Generated by Explosive Vanguard Skills +20%
  • Explosive Vanguard Skill Damage to Primary Target +20%
  • Relentless Thrust Total Cooldown -1 sec.
Level VIII
  • Mana Shell Consumption -8% for all Explosive Vanguard Skills
  • Mana Pressure Generated by Explosive Vanguard Skills +30%
  • Explosive Vanguard Skill Damage to Primary Target +25%
  • Arc Impact Attack Width +1m
  • Blast Zone Radius +1m
Level IX
  • Mana Pressure Generated by Explosive Vanguard Skills +40%
  • Explosive Vanguard Skill Damage to Primary Target +30%
  • Dreadnought Burst Cooldown -2 sec.
Level X
  • Mana Shell Consumption -10% for all Explosive Vanguard Skills
  • Mana Pressure Generated by Explosive Vanguard Skills +50%
  • Explosive Vanguard Skill Damage to Primary Target +35%
  • Blaze of Glory Final Damage to Primary Target +20%
  • Lance Charge Minimum Range Requirement Removed
  • At Explosive Vanguard Arcana Link Level X, all effects are applied cumulatively:
    • Lance Combat Talent Weapon Max Damage +200.
    • Explosive Vanguard Skill Mana Shell Cost -10%.
    • Mana Pressure Gain +50%
    • Explosive Vanguard Skill Final Damage to Primary Target +35%.
    • Recharge Shells Skill Preparation Time removed and cooldown -50%.
    • Relentless Thrust Cooldown Accumulation -1 seconds.
    • Arc Impact Attach Width +1 meter.
    • Blast Zone Attack Radius +1 meter.
    • Dreadnought Burst Cooldown -2 seconds.
    • Blaze of Glory Final Damage to Primary Target +20%.
    • Lance Charge Minimum Range Removed.
    • Stamina +500.

 

Total Arcana Level Details

  • The Total Arcana Level is the cumulative level of all Arcana Talents, and the upper limit/overall cap of the character's stats increases according to the Total Arcana Level.
  • *NEW* The Total Arcana Level has been extended up to level 250 with additional effects that can be obtained.
    • Humans can obtain up to level 300 Total Arcana Level, but the cumulative effects only apply to level 250.
    • Giants and Elves can obtain up to the level 250 Total Arcana Level, and the cumulative effects only apply to level 250.
  • The effects listed below for the Total Arcana Level are applied at each level, not cumulatively.
Total Arcana Level Effect
10 ~ 150

Refer to our Arcana: Dark Arts Update.

*NEW* 160

 

  • HP, MP, Stamina overall cap increases by +1300
  • STR, INT, DEX, WILL, and LUK overall cap increases by +520
  • Critical Limit increases by +6
  • Balance Limit increases by +1
*NEW* 170

 

  • HP, MP, Stamina overall cap increases by +1350
  • STR, INT, DEX, WILL, and LUK overall cap increases by +540
  • Critical Limit increases by +6
  • Balance Limit increases by +1
*NEW* 180

 

  • HP, MP, Stamina overall cap increases by +1400
  • STR, INT, DEX, WILL, and LUK overall cap increases by +560
  • Critical Limit increases by +6
  • Balance Limit increases by +1
*NEW* 190

 

  • HP, MP, Stamina overall cap increases by +1450
  • STR, INT, DEX, WILL, and LUK overall cap increases by +580
  • Critical Limit increases by +6
  • Balance Limit increases by +1
*NEW* 200

 

  • HP, MP, Stamina overall cap increases by +1500
  • STR, INT, DEX, WILL, and LUK overall cap increases by +600
  • Critical Limit increases by +8
  • Balance Limit increases by +2
*NEW* 210
  • HP, MP, Stamina overall cap increases by +1550
  • STR, INT, DEX, WILL, and LUK overall cap increases by +620
  • Critical Limit increases by +8
  • Balance Limit increases by +2
*NEW* 220
  • HP, MP, Stamina overall cap increases by +1600
  • STR, INT, DEX, WILL, and LUK overall cap increases by +640
  • Critical Limit increases by +8
  • Balance Limit increases by +2
*NEW* 230
  • HP, MP, Stamina overall cap increases by +1650
  • STR, INT, DEX, WILL, and LUK overall cap increases by +660
  • Critical Limit increases by +8
  • Balance Limit increases by +2
*NEW* 240
  • HP, MP, Stamina overall cap increases by +1700
  • STR, INT, DEX, WILL, and LUK overall cap increases by +680
  • Critical Limit increases by +8
  • Balance Limit increases by +2
*NEW* 250
  • HP, MP, Stamina overall cap increases by +1750
  • STR, INT, DEX, WILL, and LUK overall cap increases by +700
  • Critical Limit increases by +10
  • Balance Limit increases by +3

Arcana Renovation

Elemental Knight

  • Flashing Steel
    • An active skill that moves quickly in the direction of the mouse cursor when using the skill and attacks enemies in the path.
    • At Rank 1:
      • Deals damage equal to Bash Damage + 600% of Base Damage.
    • Flashing Steel applies the automatic defense ignoring effect of [Bash], and becomes immune to knockdown and stun while using the skill.
    • Movement distance and attack range are affected by the [Bash] movement distance increase effect.
      • At Rank 1: Movement Distance: 7m + Additional distance equal to any increase in Bash range
    • When used under the effect of [Technique: Time Shift] state, the [Bash] stacks are consumed first, not the number of [Technique: Time Shift] stacks.
    • Using Bash completely reduces the cooldown of Flashing Steel.
    • When Flashing Steel is on cooldown, you can consume Bash stacks to ignore the cooldown and dash with Flashing Steel back-to-back.
  • Instill Elements
    Previously referred to as “Instill Flame”, “Instill Frost”, “Instill Thunder”.
    • A toggle-type skill that integrates the effects of three existing Instill skills.
    • The Mana and Stamina costs to sustain this ability has been vastly reduced.
    • The effects from each rank of the Instill Elements skill are the same as the effects from each rank of the former Instill Frost, Instill Flame, and Instill Thunder skills.
    • Instill Frost, Instill Flame, and Instill Thunder will be removed from the Elemental Knight skill list, and any AP used to rank it will be refunded.
    • Damage for Blazing Assault Slash when using Instill Elements has been increased.
      • At Rank 1: 400% → 800%
    • Damage for Shattering Windmill when using Instill Elements has been increased.
      • At Rank 1: 450% → 675%
    • Damage for Dynavolt Smash when using Instill Elements has been increased.
      • At Rank 1: 1200% → 1680%

Some changes have been made to Elemental Knight’s existing skill, Dauntless Defense.

  • Dauntless Defense
    • The following new effects are added:
      • When a counterattack is successful, the player recovers 10% of Max MP and Max Stamina, and up to 30% when the Defense Gauge is 100% at Rank 1.
        • (Recovers a fixed amount regardless of the number of enemies hit.)
      • Damage received is -50% when defending at Rank 1.
        • (If the damage reduction rate applied by Shield Mastery is higher when wearing a shield, it is applied as the shield damage reduction rate.)
    • Damage multiplier has been increased. At Rank 1:
      • Up to 700% → Up to 1200% Damage to enemies within a 3m radius.
    • The amount of increase in the Defense Gauge will be changed.
      • 100% achieved when hit with 3 previous hits → 100% achieved when hit with 1 hit.
    • Cooldown has been increased from 8 seconds to 10 seconds
    • Detailed skill descriptions have been added.
      • Since Dauntless Defense is a skill derived from Defense skills, the damage reduction effect does not apply to attacks that cannot be blocked by defense.

New Elemental Knight link effects have been added.

  • Stage 8:
    • When equipped with a One-Handed Close Combat Weapon: Bash Damage +15%
    • When equipped with a Two-Handed Close Combat Weapon: Smash Damage +10%
  • Stage 9:
    • Blazing Assault Slash Range has been increased from +0.8m → 1.5m
    • Flashing Steel Attack Range increased by 1m, Attack Width increased by 1m
  • Some of the 10-stage link bonus effects of Elemental Knight will be changed.
    • Deleted:
      • Allows simultaneous use of all three Elemental Instillments.
    • Added:
      • Flashing Steel cooldown reduced by 2 seconds.
      • Blazing Assault cooldown reduced by 2 seconds.
      • Shattering Windmill cooldown reduced by 2 seconds.
      • Dynavolt Smash cooldown reduced by 2 seconds.
      • Dauntless Defense cooldown reduced by 2 seconds.

Harmonic Saint

  • A new effect is added to Harmonic Saint’s 10-stage link bonus.
    • Chance of Excellent/Inspiring Performance from Musical Knowledge increased by 10x.
    • Guaranteed Excellent Performance when total Excellent Performance Rate from Musical Knowledge is 350 or higher.
    • Guaranteed Inspiring Performance when total Inspiring Performance Rate from Musical Knowledge is 120 or higher.
      • If the sum of Excellent Performance Rate from Musical Knowledge is 350 or more while the Inspiring Performance Rate for Musical Knowledge is 120 or higher, Inspiring Performance will be activated first.
  • Fantasy Life Improvements are also being made to the music system to improve the play of Harmonic Saint, please see Non-Arcana Skill Changes, Party Status Effect Display, and Music Changes below.

Alchemic Sharpshooter

Ignis Plume

  • Damage has been increased for all ranks.
    • At Rank 1: 400% → 600%
  • The cooldown has been shortened from 10 seconds to 6 seconds.

Aqua Volley

  • You can now cancel the skill while charging by pressing the ESC key.
  • When charging, the caster will now automatically follow the moving target.
  • Upon using the skill, the knockback on the caster has been reduced.
  • Damage has been increased for all ranks.
    • At Rank 1: 1800% → 2200%
  • The cooldown has been shortened from 15 seconds to 10 seconds.

Ventus Howl

  • The cooldown has been shortened from 24 seconds to 10 seconds.
  • The range has been increased from 3m to 4m.

Terra Scourge

  • Maximum increased maximum damage for all ranks.
    • At Rank 1: 700% → 1000%
  • The cooldown has been shortened from 30 seconds to 24 seconds.

Tri-Assault

  • The timing of the attack has been adjusted.
  • Increased base damage for all ranks.
    • At Rank 1:
      • 1500% 1st and 2nd Shot
      • 3000% Final Shot
  • The cooldown has been shortened from 50 seconds to 36 seconds.

Hermetic Harmony

  • The effect of Water and Earth (Caustic Surge) has been adjusted.
    • Old Effect:
      • Reduces affected enemies’ ATK by -10% for 10s
    • New Effect:
      • Reduces affected enemies' Final Damage by -5% for 10 sec.

Dark Diviner

Shadow Flare

  • Fire Damage has been adjusted.
    • At Rank 1: 4000% - 5000% of Magic Attack + 5-Charge Fireball Damage.
  • See Magic Changes.

Thunderblight

  • Lightning Damage has been adjusted.
    • At Rank 1: 350% - 550% of Magic Attack + 5-Charge Lightning Bolt Damage every 0.7 sec.
  • The maximum distance has been increased from 20m to 30m.
  • The maximum duration of the skill when active has been increased from 10.5 seconds to 12 seconds.
  • The Magic Defense and Magic Protection reduction effects of Thunderblight skill have been removed.
  • When swapping with a Chain Blade, Thunderblight will no longer immediately end.
    • Swapping to another weapon that isn’t a Wand, Staff, or Chain Blade, using Crisis Escape, or Play Dead will still cause the skill to end.
  • See Magic Changes.

Polar Vortex

  • Ice Damage has been adjusted.
    • At Rank 1: 600% - 860% of Magic Attack + 1-Charge Ice Spear Damage every 1 second, at the center of the spell’s radius.
  • See Magic Changes.

Additional Changes

  • The amount of Dorcha consumed when using Dark Diviner Skills while wielding a staff has been reduced:
    • Shadow Flare
      • Before: 1.5 Dorcha
      • After: 1 Dorcha
    • Thunderblight:
      • Before: 2 Dorcha
      • After: 1.5 Dorcha
    • Polar Vortex:
      • Before: 4 Dorcha
      • After: 3 Dorcha
    • Hexshroud:
      • Before: 1 Dorcha
      • After: 0.7 Dorcha
  • When attacking an enemy under the effects of Hexshroud with a Magic or Dark Diviner Skill, you will now gain 0.5 Dorcha per attack.
  • Several changes to the Dark Diviner Link effects have been made:
    • Advanced Magic Damage (Link Levels 4~10) has been removed.
    • Magic skill damage (Link Levels 4~10) has been added.
    • Magic Attack bonus has been increased from 200 to 250 starting at Link Level 5.
    • Dark Diviner damage has been adjusted at the following Link levels:
      • Link Level 7~8
        • Wand: 3% → 5%
        • Staff: 5% → 10%
      • Link Levels 9~10
        • Wand: 5% → 10%
        • Staff: 7% → 15%
    • Thunderblight duration has been increased from +3 seconds to +5 seconds for Link Levels 8~10.

Non-Arcana Skill Changes

Bash

  • The highest rank of the skill has been increased to Dan 3.
    • If you have achieved training points of 100 or higher in Bash, you can take the promotion test at Emain Macha’s promotion test center.
    • When you reach Dan 3, you can customize your combo card with Bash.
  • At Dan 3, 5th hit damage is 700%
    • Bash Promotion Ticket and Bash Promotion Ticket (Untradeable) items are added.

Ranged Combat Mastery

  • The aiming speed will now be the same speed, regardless of distance between the character and target.
    • The weapon’s base range and effective range effects may still alter the aiming speed.
    • Skills effected: 
      • Ranged Combat Mastery
      • Magnum Shot
      • Support Shot
      • Crash Shot
      • Mirage Missile
      • Arrow Revolver

Urgent Shot

  • Life and Stamina consumed when using Urgent Shot have both been reduced from 10% to 5%.

Vivace

  • When playing Vivace, the magic attack power of allies within the range increases by 20% for 30 seconds.
    • The magic casting speed of allies within the range increases by 11%.
    • The alchemy casting speed increases by 11%.
    • The attack speed increases by 11%.

Thunder

  • The delay after using the skill is shortened.

Healing

  • Using Healing will now provide a higher recovery at all ranks.
    • At Dan 3:
      • Before: 47-51 points
      • After: 97-106 points
    • The influence of Magic Attack towards Healing has been reduced.
      • Before: 0.03~0.04
      • After: 0.012~0.015

Party Healing

  • Using Party Healing will now provide a higher recovery at all ranks.
    • At Rank 1:
      • Before: 145-160 points
      • After: 205-227 points
    • The influence of Magic Attack towards Party Healing has been reduced.
      • Before: 0.05~0.06
      • After: 0.016~0.02

Artifact Investigation

  • The cooldown has been shortened for all ranks to 30 seconds
    • At Rank F: 3m → 30s


The debuffs from several other skills were also adjusted. See Skill Related Debuff Changes.

Magic Attack Changes

【 Developer Comments 】
We have implemented a widespread fundamental change to the Magic Attack damage calculation. Magic-based talents will now scale more consistently and intuitively, bringing their damage output more in line with the existing minimum and maximum attack power scaling used for Physical Attack.
  • The damage calculation formula for skills that use Magic Attack power has been revised.
    • Physical Attack will no longer be included in the calculation.
    • Fixed damage values have been removed; the method of calculating base damage will be multiplying the minimum and maximum coefficients directly to the Magic Attack Power.
  • The attack power of Classic Spirit Weapons will no longer be applied for Firebolt, Icebolt, and Lightning Bolt skills.

Skill Damage

  • The minimum and maximum damage coefficients for the following skills at their highest rank (Rank 1 or Dan 3) are as follows:
    • Additionally. Skill Effect descriptions for the following skills that use Magic Attack Power have been revised (based on their maximum rank of Rank 1 or Dan 3):
Skill Effect Description Minimum Coefficient Maximum Coefficient
Firebolt Fire Damage: 21%-30% of Magic Attack
(+0.2% when using a wand of matching element) 
Damage increases per charge (1.25x at max charge)
21% 30%
Icebolt  Ice Damage: 19%-23% of Magic Attack
(+0.2% when using a wand of matching element)
Can attack once per charge
Recovers MP when attack succeeds
Attacked enemy Movement Speed -40%
19% 23%
Lightning Bolt Lightning Damage: 20-40% of Magic Attack
(+0.2% when using a wand of matching element)
Can hit multiple enemies at once, one enemy per charge
Deals +28% damage at max charge 
20% 40%
Fireball Fire Damage: 700%-1010% of Magic Attack at max charge  700% 1000%
Ice Spear  Ice Damage: 45%-130% of Magic Attack 45% 130%
Thunder  Lightning Damage: 60%-200% of Magic Attack
Final thunderstrike deals 1.5x (2x at max charge)
60% 200%
Blaze Initial Hit: Up to 200% of base Physical Damage, scaling with time charged
Explosion Damage: Up to 1400% of Magic Attack, scaling with time charged and the target’s Knockdown Gauge
(Final damage increases by 240% of Blaze’s damage bonus)
-- --
Meteor Strike Fire Damage: 3700%-8500% of Magic Attack
Deals 5200-7800 additional Physical Damage
Deals 6000 additional Fire Damage to the impact site for 10 seconds.
3700% 8500%
Hail Storm Ice Damage: 80%-160% of Magic Attack
Can charge up to 5 times
Charging time decreased
80% 160%
Lightning Rod Lightning Damage: 380%-650% of Magic Attack
Up to 3.3x damage, scaling with time charged
Cooldown: 15 seconds
380% 650%
Shockwave Lightning Damage: 100%-255% of Magic Attack
Range: 8 meter radius
Cooldown Reduced
100% 255%
Shadow Flare Fire Damage: 4000%-5000% of Magic Attack + 5-Charge Fireball Damage
Deals 50% of total damage to other enemies in line of fire (Attack Width: 4 meters)
Range: 18 meters; Dorcha Cost: 1; Cooldown: 10 seconds 
4000% 5000%
Thunder Blight  Lightning Damage: 350%-555% of Magic Attack + 5-Charge Lightning Bolt Damage every 0.7 seconds.
Max Duration: 12 seconds
Max Distance: 30 meters
Additional Effects While Skill is Active:
* Caster’s Bolt Magic Damage to Target: +10%
* Caster’s Shadow Flare Damage to Target: 30%
Dorcha Cost: 1.5; Cooldown: 20 seconds
350% 555%
Polar Vortex Ice Damage: 600%-860% of Magic Attack + 1-Charge Ice Spear Damage every 1 second at the center of the spell’s radius
Deals up to 50% less damage the further an enemy is from the center
Damaged enemies are knocked towards the center
Affected enemies experience reduced knockback from other attacks
Attack Radius: 4 meters + 30% of Ice Spear Explosion radius
Duration: 10 seconds; Dorcha Cost: 3; Cooldown: 60 seconds 
600% 860%
  • The damage coefficient of Battle Astrology talent skills have been adjusted.
    • Top Rank (Rank 1 / Dan 3) skill effects are listed.
Skill Before Update After Update
Astral Reave Deals damage equal to 400% of Magic Attack
(Deals additional damage ranging from 4% - 50% of Magic Attack)
Deals damage equal to 180% of Magic Attack
(Deals additional damage ranging from 2% - 30% of Magic Attack)
Nova Blast Deals damage equal to 1100% of Magic Attack
(Deals additional damage ranging from 25% - 250% of Magic Attack)
Deals damage equal to 480% of Magic Attack
(Deals additional damage ranging from 20% - 140% of Magic Attack)
Stellar Surge Deals damage equal to 2700% of Magic Attack
(Deals additional damage ranging from 50% - 500% of Magic Attack)
Deals damage equal to 1200% of Magic Attack
(Deals additional damage ranging from 20% - 250% of Magic Attack)
Meridian Sweep Deals damage equal to 1300% of Magic Attack (each hit)
(Deals additional damage ranging from 20% - 240% of Magic Attack)
Deals damage equal to 580% of Magic Attack (each hit)
(Deals additional damage ranging from 20% - 120% of Magic Attack)
Orbital Pulse Deals damage equal to 250% of Magic Attack
(Deals additional damage ranging from 5% - 70% of Magic Attack)
Deals damage equal to 120% of Magic Attack
(Deals additional damage ranging from 2% - 20% of Magic Attack)
Fate Foretold Deals damage equal to 2000% of Magic Attack
(Deals additional damage equal to 150% - 450% of Magic Attack)
Deals damage equal to 900% of Magic Attack
(Deals additional damage equal to 70% - 210% of Magic Attack)
  • The Additional Attack effect node of Celestial Conjunction has been adjusted when applied to the following skills:
Skill Before Update After Update
Nova Blast Deals damage equal to 300%-400% of Magic Attack in the line of fire to the target location. Deals damage equal to 150%-200% of Magic Attack in the line of fire to the target location.
Starlight Veil Deals damage equal to 300%-400% of Magic Attack within range. Deals damage equal to 150%-200% of Magic Attack within range.
Gravity Well Deals damage equal to 150%-250% of Magic Attack to enemies within 5 meters of the landing point. Deals damage equal to 80%-125% of Magic Attack to enemies within 5 meters of the landing point.
  • The damage coefficient of Spirit Awakening for Wands, Staves, and Scythes has been adjusted (Rank 1 values shown):
Applied Weapon Before Update After Update
Spirit Wand Awakening Damage 6000% of Magic Attack
Increases by 18% per Spirit Level.
Damage 3000% of Magic Attack
Increases by 9% per Spirit Level.
Spirit Staff Awakening
Spirit Scythe Awakening Damage 1700%
Increases by 5% per Spirit Level.
Damage 850%
Increases by 3% per Spirit Level.
  • The damage coefficient of a Spirit Weapon’s Awakening Attack Enhancement for Wands, Staves, and Scythes has been adjusted to the following:

Applied Weapon Before Update After Update
Spirit Wand Spirit Weapon Awakening Damage +500% per level. Spirit Weapon Awakening Damage +250% per level.
Spirit Staff
Spirit Scythe

Reforge/Echostones

  • The following Reforge and/or Echostone enhancements have been adjusted to the following:.
Skill Before Update After Update
Firebolt Minimum Damage 1.5 increase per level 0.07% increase per level
Firebolt Maximum Damage 2.5 increase per level 0.1% increase per level
Icebolt Minimum Damage 1.5 increase per level 0.07% increase per level
Icebolt Maximum Damage 2.5 increase per level 0.1% increase per level
Lightning Bolt Minimum Damage 1.5 increase per level 0.07% increase per level
Lightning Bolt Maximum Damage 2.5 increase per level 0.1% increase per level
Lightning Bolt Wand Influence 0.75 increase per level 0.03% increase per level
Fireball Minimum Damage 10 increase per level 1.5% increase per level
Fireball Maximum Damage 15 increase per level 3% increase per level
Ice Spear Minimum Damage 2.5 increase per level 0.1% increase per level
Ice Spear Maximum Damage 5 increase per level 0.3% increase per level
Thunder Minimum Damage 2.5 increase per level 0.1% increase per level
Thunder Maximum Damage 5 increase per level 0.3% increase per level
Hailstorm Minimum Damage 2 increase per level 0.25% increase per level
Hailstorm Maximum Damage 10 increase per level 0.6% increase per level
Lightning Rod Minimum Damage 5 increase per level 1% increase per level
Lightning Rod Maximum Damage 20 increase per level 2% increase per level

Glyphwrighting

  • The following Glyphwrighting enhancements have been adjusted to the following:.
Skill Before Update After Update
Firebolt Maximum Damage 2 increase per level 0.1% increase per level
Icebolt Maximum Damage 2 increase per level 0.1% increase per level
Lightning Bolt Maximum Damage 3 increase per level 0.1% increase per level
Fireball Maximum Damage 15 increase per level 5% increase per level
Thumder Maximum Damage 5 increase per level 1% increase per level
Hailstorm Maximum Damage 6 increase per level 0.5% increase per level
Meteor Strike Maximum Fire Damage 150 increase per level 10% increase per level

Magic Attack Potions

  • The effects of Magic Attack Potions (both regular and light) have been updated to reflect the new changes and will now be displayed as a multiplier increase. Additionally, all Magic Attack Potions will be unified to a 20% increase.
    • 80 increase → 20% increase
    • 60 increase → 20% increase
    • 40 increase → 20% increase
    • 20 increase → 20% increase
  • The effects of Magic Attack Potions will no longer stack with the following effects:
    • Harmonic Saint Arcana Link Bonuses
    • Dark Diviner Arcana Link Bonuses
    • Increased Magic Attack Power of Spirit Wand and Spirit Staff
  • The Magic Attack Power for Milletians during their Dan Tests have been increased.

Titles

  • The following titles’ effects have been adjusted:
Title Before Update After Update
the Aspiring Mage Max MP +20
Bolt Magic Max Damage +5
Spirit Awakening Damage +5
Max MP +20
Bolt Magic Max Damage +1%
Spirit Awakening Damage +5
Special Dreamwood Butterfly Firebolt Max Damage +20
Bolt Magic Damage +15%
Fusion Bolt Damage +5%
Max MP +50
Magic Attack +20
Magic Casting Speed +5%
Firebolt Max Damage +1%
Bolt Magic Damage +15%
Fusion Bolt Damage +5%
Max MP +50
Magic Attack +20
Magic Casting Speed +5%
the Master of Vivace Vivace Effect +10 Vivace Effect +8

Enchants

  • Lassar has gained the ability to extract certain enchants from the following equipment for a limited time. 
    • Ceann Bliana Scholar's Hairpin (M)
    • Ceann Bliana Scholar's Hairpin (F)
    • Ceann Bliana Scholar's Halfrobe (M)
    • Ceann Bliana Scholar's Halfrobe (F)
    • Ceann Bliana Scholar's Ringbands
    • Ceann Bliana Scholar's Shoes
    • Special Elemental Harmony Suit (M)
    • Special Elemental Harmony Suit (F)
    • Elemental Harmony Gloves (M)
    • Elemental Harmony Gloves (F)
    • Elemental Harmony Shoes (M)
    • Elemental Harmony Shoes (F)
    • Special Seraphic Harmony Attire (M)
    • Special Seraphic Harmony Attire (F)
    • Special Seraphic Symphony Attire (M)
    • Special Seraphic Symphony Attire (F)
    • Seraphic Cantabile Bangles (M)
    • Seraphic Cantabile Bangles (F)
    • Seraphic Cantabile Boots (M)
    • Seraphic Cantabile Boots (F)
    • Available starting after maintenance on July 10th, 2025 until before maintenance on September 11th, 2025.
    • If the above equipment has maximum or minimum damage effects from an enchant, she will extract those enchantments free of charge at a 100% success rate.
      • Only 1 prefix enchantment and 1 suffix enchantment can be extracted per item.
      • Enchantments extracted will have a trade availability of 0.
  • Several Enchants have been modified to accommodate the Magic Attack changes:
    • Note: Only the modified effect is displayed, all other effects are unchanged.
Enchant Rank/Type Before Update After Update
Desirous Rank 6 (Prefix) Magic Attack +10~13 Magic Attack +22~25
Gwyllion Rank 6 (Suffix) Magic Attack +12~15 Magic Attack +25~28
Covered Rank 6 (Prefix) Magic Attack +15~20 Magic Attack +50~55
Trace Rank 6 (Suffix) Magic Attack +15~20 Magic Attack +50~55
Onlooking Rank 6 (Prefix) Magic Attack +10~13 Magic Attack +23~26
Snuggly Sneachta Rank 6 (Suffix) Magic Attack +8~10 Magic Attack +22~24
Thunderbird Rank 6 (Prefix) When Thunder is Dan 3 or higher, Magic Attack +6~14 When Thunder is Dan 3 or higher, Magic Attack +14~22
Barbegazi Rank 5 (Suffix) When Ice Spear is Dan 3 or higher, Magic Attack +3~7 When Ice Spear is Dan 3 or higher, Magic Attack +9~13
Cucullati Rank 6 (Prefix) When Healing is Dan 2 or higher, Magic Attack +7~18 When Healing is Dan 2 or higher, Magic Attack +17~28
Ifrit Rank 5 (Suffix) When Fireball is Dan 3 or higher, Magic Attack +3~7 When Fireball is Dan 3 or higher, Magic Attack +9~13
Eerie Rank 6 (Prefix) When Meteor Strike​ is Rank 1 or higher, Magic Attack +18~28 When Meteor Strike​ is Rank 1 or higher, Magic Attack +38~48
Spooky Rank 3 (Suffix) When Lightning Rod is Rank 1 or Higher, Magic Attack +12~22 When Lightning Rod is Rank 1 or Higher, Magic Attack +26~36
  • New Enchants have been added to various dungeon drops around Erinn:

Enchant Rank/Type Effect Drop Location(s)
Thoughtful Rank 7
(Prefix)

For: Headgear

When Thunder is Rank 2 or higher, Magic Attack +14~17
MP Usage Reduction +4

Enchanted equipment made exclusive

Rabbie Phantasm Dungeon
Uladh Veteran Dungeons
Tech Duinn Missions - Hard
Crom Bás (0 ~ 100)
Watchful Rank 7
(Prefix)
For: Clothes
When Hail Storm is Rank 1 or higher, Magic Attack +18~25
Max MP +50
Protection/Magic Protection +1

Enchanted equipment made exclusive

Rabbie Phantasm Dungeon
Uladh Veteran Dungeons
Tech Duinn Missions - Hard
Crom Bás (0 ~ 100)
Constricting Rank 7
(Prefix)

For: Handgear and Footwear

When Lightning Rod is Rank 2 or higher, Magic Attack +8~17
When Ice Spear is at Rank 2 or higher, MP Usage Reduction +4

Enchanted equipment made exclusive

Rabbie Phantasm Dungeon
Uladh Veteran Dungeons
Tech Duinn Missions - Hard
Crom Bás (0 ~ 100)
Yearning Rank 7
(Prefix)

For: Staves and Wands

When Meteor Strike is at Rank 1 or higher, Magic Attack +25~30
Max MP +100
Intelligence +10

Enchanted equipment made exclusive

Rabbie Phantasm Dungeon
Uladh Veteran Dungeons
Tech Duinn Missions - Hard
Crom Bás (0 ~ 100)
Eroding Rank 7
(Suffix)

For: Headgear

When Fusion Bolt is Rank 2 or higher, Magic Attack +18
Max MP +50

Enchanted equipment made exclusive

Rabbie Phantasm Dungeon
Uladh Veteran Dungeons
Tech Duinn Missions - Hard
Crom Bás (0 ~ 100)
Resonant Rank 7
(Suffix)

For: Clothes

When Fireball is Rank 1 or higher, Magic Attack +15~20
Intelligence +50

Enchanted equipment made exclusive

Rabbie Phantasm Dungeon
Uladh Veteran Dungeons
Tech Duinn Missions - Hard
Crom Bás (0 ~ 100)
Cresting Rank 7
(Suffix)

For: Handgear and Footwear

When Natural Shield is Rank 3 or higher, Magic Attack +8~15
MP Usage Reduction +4
Intelligence +20

Enchanted equipment made exclusive

Rabbie Phantasm Dungeon
Uladh Veteran Dungeons
Tech Duinn Missions - Hard
Crom Bás (0 ~ 100)

Debuff Changes

Skill Related Debuff Changes

The debuff effects and durations inflicted by skills have been adjusted as follows:

  • Technique: Fateweaver
    • At Level 10:
      • 60 seconds → 300 seconds
    • The duration increase for Fateweaver from Commander’s Emblem has been adjusted:
      • 2 seconds per level → 20 seconds per level
  • Smokescreen
    • At Rank 1:
      • 60 seconds → 300 seconds
  • Combo: Spinning Uppercut
    • At Rank 1:
      • 60 seconds → 300 seconds
  • Hydra Transmutation
    • At Rank 1:
      • 60 seconds → 300 seconds
    • The debuff effect will be immediately applied to targets within the skill’s range upon use of the skill.
  • Death Mark
    • At Rank 1:
      • 40 seconds → 200 seconds
    • The Master of Death Mark title’s effect on Death Mark’s duration has been adjusted:
      • 3 seconds → 10 seconds
    • The reforging effect for Death Mark’s duration has been adjusted:
      • 2 seconds per level → 15 seconds per level
    • The Glyphwrighting effect for Death Mark’s duration has been adjusted:
      • 0.3 seconds per level → 1.5 seconds per level
  • Support Shot
    • At Rank 1:
      • 7 seconds → 300 seconds
      • 10% additional melee damage → 10% additional damage
    • The Master of Support Shot title’s effect on Support Shot has been adjusted:
      • The 5% additional melee attack damage effect has been removed
    • The Glyphwrighting effect for Support Shot has been adjusted:
      • Additional melee damage → Additional damage
  • Smash
    • The debuff given when attacking with an axe has been adjusted to match the debuff given when attacking a sword:
      • Old effect, at Rank 1:
        • Reduces Defense by 9, and Protection by 3 for 22 seconds
      • New effect, at Rank 1:
        • Inflict bleeding, dealing damage equal to 20% of your attack per second for 5 seconds
  • Fantastic Chorus’s Sorrow Sonata
    • Old effect, at Rank 1:
      • Decreases all stats and Movement Speed by 30%
      • Decreases Skill Charging Speed and Attack Speed by 15%
    • New effect, at Rank 1:
      • Decreases Skill Charging Speed and Attack Speed by 15%
  • Dance of Death
    • The Defense and Protection shredding debuff applied by Dance of Death has been removed.
  • Lucky Strike, a Spirit Weapon Enhancement for Knuckles and Control Bars, has been adjusted:
    • Old effect:
      • Grants a chance to reduce enemy Defense/Protection upon performing a Talent attack
    • New effect:
      • Grants a chance to inflict bleed upon performing a Talent attack

Pet Related Debuff Changes

The debuff effects inflicted by pets have been adjusted as follows:

  • Kart Pets:
    • The resistance shredding effect of the active skill Water Balloon has been adjusted:
      • 5 Defense → 5 Defense and Magic Defense
      • 3 Protection → 3 Protection and Magic Protection
  • Purrlings:
    • The resistance shredding effect of Furious Charge, the Tabby Purrling and Siamese Purrling summoning skill, has been unified:
      • Tabby Purrling:
        • 20 Defense → 20 Defense and Magic Defense
        • 15 Protection → 15 Protection and Magic Protection
      • Siamese Purrling:
        • 20 Magic Defense → 20 Defense and Magic Defense
        • 15 Magic Protection → 15 Protection and Magic Protection
    • The debuff duration has been increased from 300 seconds to 600 seconds.
    • The debuffs caused from Tabby Purrling, Siamese Purrling, and Bone Dragons can no longer be stacked.
    • The debuff icon has been updated .
  • Bone Dragon:
    • The resistance shredding effect of Devil’s Dash, the Bone Dragon summoning skill, has been adjusted:
      • 15 Defense → 15 Defense and Magic Defense
      • 10 Protection → 10 Protection and Magic Protection
    • The debuff duration has been increased from 300 seconds to 600 seconds.
    • The debuffs caused from Tabby Purrling, Siamese Purrling, and Bone Dragons can no longer be stacked.
  • Mir Dragon:
    • The resistance shredding effect of Lightning Breath, the Mir Dragon summoning skill, has been adjusted:
      • 15 Defense → 15 Defense and Magic Defense
      • 10 Protection → 10 Protection and Magic Protection
      • The debuff duration has been increased from 300 seconds to 600 seconds.
      • The debuffs caused from Mir Dragons and Ceraunus can no longer be stacked.
      • The debuff icon has been updated
  • Ceraunus:
    • The resistance shredding effect of Lightning Wave, the Ceraunus summoning skill, has been adjusted:
      • 15 Magic Defense → 15 Defense and Magic Defense
      • 10 Magic Protection → 10 Protection and Magic Protection  
    • The debuff duration has been increased from 300 seconds to 600 seconds
    • The debuffs caused from Mir Dragons and Ceraunus can no longer be stacked
    • The debuff icon has been updated
  • Whale Pets:
    • The duration and effect of the active skill Water Wave has been adjusted:
    • The debuff duration has been increased from 10 seconds to 300 seconds.
    • The debuffs caused from Whale pets and Foxyquin pets can no longer be stacked.
  • Foxyquin Pets:
    • The durations and effects of Foxyquin’s Mark, applied via the Foxyquin summoning skill or the active skill Fabulous Dance, has been adjusted:
    • Increased Damage to marked targets has been increased:
      • 5% Increased Damage → 10% Increased Damage
    • The Mark debuff duration has been increased:
      • 10 seconds to 300 seconds
    • The debuffs caused from Whale pets and Foxyquin pets can no longer be stacked.
    • If the debuff, or a similar effect, is reapplied before the debuff fully ends the duration will be renewed.

Adjustments to Enemies

  • The defensive stats (Defense, Protection, Magic Defense, and/or Magic Protection) of certain monsters has been reduced:
    • Tech Duinn Mission (all difficulties)
      • Illusion of Balor, Tech Duinn Geata, Cethlenn, Kraken Rex
    • Crom Bás (all difficulties)
      • Irusan, Completed Glas Ghaibhleann, Giga Glas Ghaibhleann
    • Glenn Bearna (all difficulties)
      • Cailleach, Cnoc Oighir, Unfinished Reverie, The Winter Tyrant
    • Mag Mell (Hard difficulties)
      • Fleur, Kerune  
    • Beginner Battle Class Board
      • Wooden Man as Strong as a Tech Duinn Geata, Wooden Man as Strong as Irusan, Wooden Man as Strong as Cailleach
  • The Critical Hit skill has been removed from enemies that appear in Crom Bas and Glenn Bearna.
  • Damage has been increased for some skills by the boss monsters that appear in Crom Bas and Glenn Bearna.

Fantasy Life Changes

Party Status Effect Display
Technique: Fateweaver and Music Buffs

  • The specifications related to displaying party window status have been improved.
    • The following status icons will be displayed in the party window.
      • Battlefield Overture, Vivace, March Song, Harvest Song, Enduring Melody
    • The icon will be shaded depending on the remaining time of the status effect.
    • Status effects with fewer than 10 seconds remaining will have a blinking icon.
    • The tooltip will inform you of the following:
      • Status name, detailed effects and values, remaining time
  • When in Glenn Bearna, the Music Buff and Technique: Fateweaver effect icons granted to party members are now shown in the exclusive party window.
    • If the day and night factions move to different areas, only the status icons of party members belonging to the same time of day will be displayed.

Lance Changes

  • Celtic Clashing Lance - a new Lance Charge Final Damage +15% effect has been added, replacing the former Lance Charge set effect.
  • Divine Short Lance - a new Lance Charge Final Damage +15% effect has been added, replacing the former Lance Charge set effect.
  • Perseus Tempestuous Lance - a new Lance Charge Final Damage +20% effect has been added, replacing the former Lance Charge set effect.
  • Nightbringer Spearhead - a new Lance Charge Final Damage +35% effect has been added, replacing the former Lance Charge set effect.
  • The base piercing level for the following weapons has been changed to 1:
    • Knight Lance
    • Lion Claw Lance
    • Demonic Oculus Lance
    • Unholy Oculus Lance
    • Lance of Blossoming Memories
    • Languhiris Bone-Breaker
    • Celtic Clashing Lance
    • Divine Short Lance
  • The Piercing Level enhancement has been removed from the following unique upgrades for the following lances:
    • Taunes’s “Bone-Breaker” Upgrade
      • Knight Lance
      • Languhiris Bone-Breaker
    • Unique Upgrade
      • Lance of Blossoming Memories
    • Break Oculus Lance Seal
      • Demonic Oculus Lance
      • Unholy Oculus Lance Oculus Lance
    • Celtic Clashing Lance Custom Edge Sharpening
      • Celtic Clashing Lance
    • Divine Short Lance Unique Upgrade
      • Divine Short Lance
    • Perseus Tempestuous Lance Unique Upgrade
      • Perseus Tempestuous Lance

Music Improvements

  • A new radius effect has been added to some music skills.
    • The radius of effect is only visible to you and your party members.
      • Battlefield Overture, Vivace, March Song, Harvest Song, Enduring Melody, Lullaby
  • The skill specifications for Tuan’s Song will be changed.
    • Tuan's Song Effect status icon is added.
    • When Spirit of Tuan is summoned, the Tuan's Song effect is applied to you and your party members within 8m for 30 seconds.
    • If the music buff effect ends while the Tuan's Song effect is in effect, the music buff duration increase effect is applied.
    • The skill effect is also applied when Spirit of Tuan is summoned through Summon Friend.
    • The music buff effect updated through Tuan's Song will display the text '(Tuan's Song)' in the tooltip.
  • Spirit of Tuan will be automatically unsummoned when it becomes incapacitated, and will automatically revive when resummoned.

Small Quest Improvements:

  • In the Generation 16 Quest, “Lugh, the Knight of Light”, we’ve provided further tips on how to find Price.
  • In the Generation 16 Quest, “A Dark Fate Comes”, a 5th objective has been added to help progress the story.
  • For the Generation 2 Quest, “Power of the Ancient Elves/Giants”, we’ve added an additional reminder to turn on manual combat before entering the RP mission.
  • Adjusted several Growth Guide quests to display your current progress towards the quest's completion when viewed within the Growth Guide.

Misc. Improvements

  • Matthias and Iolar have been added to the list of NPCs that can be invited through the Campfire Invitation.
    • Matthias: Belvast Whiskey x1 (Top Quality)
    • Iolar: Holy Flame x20
  • New NPCs BGMs have been added to the Homestead and Moonlight Island jukebox:
    • Iolar: O Lymilark, in Your Embrace I Rest
    • Matthias: The White Wolf
  • The Previous Guild Rankings prior to the June Guild Renewal Update have been calculated and are now accessible in the Guild Menu.
    • The button is located in the bottom-right corner of the Guild Member Play Rankings.
  • The delay between skills when a combo card is activated has been reduced for the following skills:
    • Magic: Thunder and Fireball 
    • Alchemy: Flame Burst and Heat Buster 
    • Ninja: Kunai Storm
  • Default Option Changes for new characters
    • The options for Repeat Playing Instrument and Auto-Swap Weapon Slots have been changed from OFF to ON.    
      • Management of this system is located in Options → Gameplay → Control → Automatic Weapon Slot Switching.
  • Cooking Announcement Changes
    • The Announcement Options checkbox is removed from the Best Cooking Registration UI.
    • When registering the best dish, no announcement is made to other users.
  • When hovering over slots within the Durability window, text will appear to indicate the current item’s durability. 
  • Spirit Gems can now be fed to Spirit Weapons in bundles greater than 30.
  • Improved the text on several bag coupons to indicate inventory size and bag size of the bag within.
  • The following items from the Spectral Blademaster box have been renamed to better match the item: 
    • Spectral Blademaster Ponytail -> Spectral Blademaster Ponytail Hairclip
    • Spirit Transformation Liqueur (Lightning) -> Spirit Transformation Liqueur (Flame Overlord)
    • Spirit Transformation Liqueur (Eternal Lightning) -> Spirit Transformation Liqueur (Eternal Flame Overlord)
    • Spirit Transformation Liqueur (Pristine Lightning) -> Spirit Transformation Liqueur (Pristine Flame Overlord)
    • Spirit Transformation Liqueur (Shadowed Lightning) -> Spirit Transformation Liqueur (Shadowed Flame Overlord)
  • Some set effects were adjusted to make their effects oh-so-slightly more clear:
    • Healing Skill Recovery Amount +X% --> Healing Skill Recovery +X%
    • Final Strike Rage Obtained +X% --> Final Strike Rage Gain +X%
    • Close Combat Skill Damage after Stampede +X% --> Close Combat Skill Damage +X% after Stampede

Bug Fixes

A smaller amount of fixes this month, but our fixing energies went towards all of the broader skill renovations and polishing up some smaller mistakes on those or larger retranslations like Support Shot. We did still sneak in a few fixes to some of the later generation dialogue, and some thought messages, because we cannot be restrained! If you happen to catch any anomalies in this exciting update, please do let us know so we can get those fixed up quickly.

  • An issue was corrected causing the Combat and Trade chat channels to not properly save their selected color in the Settings.
  • The description for Smash has been updated to indicate that the skill’s damage increases by 20% when wielding a two-handed close combat weapon.
    • This is a text only change, as the additional damage was already present before this update. 
  • The Bolt Magic Damage for the 2nd Title Aer now correctly does 5% instead of just +5. An error on the title coupon was also corrected to indicate that this is properly 5%. 
  • Reverted the text on Celestial Conjunction's Crit Rate Boost effect node to remove the (partially) incorrect mention that it can exceed cap. 
  • The text that displays when using a Dye Ampoule has been corrected to fit within the window.
  • Leather Collar was incorrectly named Belt-Like Leather Necklace on some crafting windows. It's certainly a unique way to refer to a collar and we’re not going to judge, but we properly unified the names to remove any confusion.

Bugs fixed during the June 12th Maintenance

  • You can now resize the in-game browser for Summer Festival web posts, allowing you to increase the text size.
  • When Rebirthing, the Purchase Pon button will now correctly lead to the appearance page on the Cash Shop.
  • An issue was causing the Ravenscall Knuckles to display incorrectly when equipped with certain outfits. We've worked with our Raven overlords to ensure that the textures now appear all the time on the Ravenscall Knuckles.
  • Manus has recovered and will no longer be needing his stunt double to fill in for him in the Guild Portrait image examples.
  • The "Number of Unlocks Available" should now be translated correctly in the item tooltip when viewing a trade restricted item.
  • A few item descriptions were incorrectly referring to the Catering skill as Festival Food. These descriptions are now properly localized.
  • The button text for opening or closing recruitment as a Commerce Party has been adjusted to better fit.
  • A few small other text polish changes, such as making the objectives for the Arcana Achievement Missions slightly more clear.

Known Bugs

  • Royal Artisan Rankings has issues when a weekly maintenance occurs on Wednesdays.
  • There are currently issues causing the Blacklist to not work as expected for some players.
  • Under periodic conditions, Milletians will be temporarily unable to duel other Milletians.

To the Top of the Page

Mabinogi Discuss on Forums
Mabinogi Discuss on Discord

 

 


출처: https://www.nexon.com/mabinogi/news/28264
about|item 정보|Sitemap|공지사항